All Player Commands A–Z

How it works

Commands are grouped by the same main categories used throughout the wiki, so the page remains readable on desktop and mobile.

Each command appears once in this index. Follow the related article links for its full requirements, costs, limits and examples.

Kingdoms

CommandActionCost or limit
/kToggle global and kingdom chat.No cost.
/kingdom announce <message>Send a kingdom announcement.Requires announce permission.
/kingdom application accept <player>Accept an application.Adds the applicant if still eligible.
/kingdom application deny <player>Deny an application.Removes the request.
/kingdom applicationsList pending applications.Leadership permission.
/kingdom apply <kingdom> <reason>Apply to an invite-only kingdom.Requires application access.
/kingdom decline <kingdom>Decline an invitation.Removes the pending invitation.
/kingdom disbandStart disband confirmation.Ruler-only and destructive.
/kingdom disband confirmPermanently disband the kingdom.Requires the pending confirmation.
/kingdom info [kingdom]View a kingdom profile.No cost.
/kingdom invite <player>Invite a player.Requires kingdom invite permission.
/kingdom join <kingdom>Join an open kingdom or accept an invitation.Must not already belong to another kingdom.
/kingdom kick <player>Remove a citizen.Kick permission.
/kingdom leaveLeave the current kingdom.A ruler must transfer leadership or remove all remaining citizens first.
/kingdom listBrowse kingdoms.No cost.
/kingdom rank add <rank> <lead|moderator|member|noperm>Create a custom visible rank mapped to a permission group.Ruler-only.
/kingdom rank color <format|reset>Set rank display formatting.Ruler-only.
/kingdom rank remove <rank>Remove an unused custom rank.Ruler-only.
/kingdom spawnTeleport to kingdom spawn.A short kingdom-spawn cooldown applies.
/kingdom support accept <requestId>Accept a support request.King or authorised officer.
/kingdom support deny <requestId>Deny a support request.King or authorised officer.
/kingdom support listOpen the kingdom’s support requests.King or authorised officer.
/kingdom support remove <player>Remove a stored support entry.King or authorised officer.
/kingdom taxes [24h|7d|30d|today]View kingdom tax activity.Kingdom membership.
/kingdom taxes top [production|towns|other|all] [period] [limit]View the largest tax sources.Kingdom membership.
/kingdom transfer <player>Start a leadership transfer.Ruler-only; target must be an eligible citizen.
/kingdom transfer <player> cancelCancel the pending transfer.Requires a matching pending transfer.
/kingdom transfer <player> confirmConfirm the pending transfer.Ruler-only and changes kingdom ownership.
/royalOpen the main kingdom interface.No cost.
/royal set buildingexception <player> <duration|forever|clear>Grant, time-limit or clear a building exception.Ruler or authorised rank.
/royal set displayname <name>Set the display name.Leadership permission.
/royal set kingdomprefix <prefix|reset|none>Set or clear the prefix.Leadership permission.
/royal set law borderaccess <open|closed>Set general border access.Ruler or authorised rank.
/royal set law building <allow|block>Set the kingdom building law.Ruler or authorised rank.
/royal set law citizentax <none|low|medium|high>Set the citizen-tax tier.Ruler or authorised rank.
/royal set law citizentaxaction <auto_evict|warnings|nothing>Set the non-payment response.Ruler or authorised rank.
/royal set law entry <open|invite_only|king_approval|closed>Set how new citizens may enter.Ruler or rank with the entry-law permission.
/royal set law friendlyfire <true|false>Enable or disable same-kingdom damage.Ruler or authorised rank.
/royal set motd <message|reset|clear>Set or clear the MOTD.Leadership permission.
/royal set rank <player> <rankName>Assign a citizen’s rank.Requires the configured rank-management permission.
/royal set relation <kingdom> <neutral|ally|enemy>Set a kingdom relation.Ruler or authorised rank.
/royal set spawnSet kingdom spawn.Requires the set-spawn permission.
/wanderer ledger [page]Alias for wanderer storage.Independent players only.
/wanderer storage [page]Open the assigned wanderer storage.Independent players only.
/wanderer support cancelCancel the current support request.Independent players only.
/wanderer support request <kingdom>Request support from a kingdom.Independent players only.

Land and Settlements

CommandActionCost or limit
/claimClaim the current region.Uses one claim allowance and may add upkeep.
/claimsList kingdom claims and capacity.No cost.
/house access <public|kingdom>Choose who may rent during setup.Active setup required.
/house available <houseId|here>Mark a house available.Authorised house manager.
/house cancelCancel the active setup.No cost after cancellation.
/house confirmSubmit the completed house.All setup fields must be ready.
/house create <houseId>Start house setup.Default creation cost: 1,500 kingdom coins.
/house evict <houseId|here>Remove the current tenant.Authorised house manager.
/house height <blocks>Set house height.1 to 256 blocks.
/house info <houseId|here>Show house information.No cost.
/house listList houses.No cost.
/house pos1Set the first house corner.Active setup required.
/house pos2Set the second house corner.Active setup required.
/house price <houseId|here> <amount>Set a house’s daily rent.Authorised house manager.
/house remove <houseId|here>Remove a house.Authorised house manager.
/house rent <amount>Set daily rent during setup.Amount must be zero or higher.
/house signBind the looked-at house sign.Active setup required.
/house trust add <houseId|here> <player>Trust a player for a house.Tenant or authorised manager.
/house trust list <houseId|here>List trusted players.Tenant or authorised manager.
/house trust remove <houseId|here> <player>Remove trusted access.Tenant or authorised manager.
/inn cancelCancel the active inn setup.No refund is needed before submission.
/inn confirmSubmit the completed inn.All required inn and room fields must exist.
/inn create <innId>Start inn setup.Default creation cost: 2,500 coins from the kingdom bank.
/inn height <blocks>Set inn height.Active setup required.
/inn info <innId|here>Show inn information.No cost.
/inn listList inns.No cost.
/inn pos1Set the first inn corner.Active setup required.
/inn pos2Set the second inn corner.Active setup required.
/inn remove <innId|here>Remove an inn.Kingdom management access.
/inn room add <roomId>Start a room within the inn setup.Active inn setup required.
/inn room chestBind the looked-at room chest.Active room setup required.
/inn room confirmFinish the current room setup.All room fields must be ready.
/inn room height <blocks>Set room height.Active room setup required.
/inn room info <roomId|here>Show room rent and renter.No cost.
/inn room pos1Set the first room corner.Active room setup required.
/inn room pos2Set the second room corner.Active room setup required.
/inn room price <roomId|here> <amount>Change an existing room’s daily rent.Kingdom management access.
/inn room remove <roomId|here>Remove a room.Kingdom management access.
/inn room rent <amount>Set the room’s daily rent during setup.Amount must be zero or higher.
/inn room signBind the looked-at room sign.Active room setup required.
/inn signBind the looked-at inn sign.Active setup required.
/map [5|10|15]Show nearby claims with optional zoom.No cost.
/town addresident <town> <player>Add a kingdom citizen as resident.Town-management permission.
/town create <name>Create a town.Default town creation cost: 5,000 kingdom coins.
/town expand <name>Expand into nearby eligible land.Default claim cost: 250 coins per chunk.
/town info <name>View town details, current tier and capacity.No cost.
/town listList towns.No cost.
/town mayor set <town> <player>Assign the mayor.Town-management permission.
/town setcapital <town>Set the kingdom capital.One capital per kingdom.
/unclaimRemove the current kingdom claim.Requires ownership and claim permission.

Economy and Trade

CommandActionCost or limit
/balanceShow your wallet balance.No cost.
/baltopShow the ten richest stored player accounts.The command has no page argument.
/bankOpen the personal bank vault interface.One personal vault per player.
/bank createCreate your personal bank vault.One vault per player; no name argument.
/bank deposit <amount>Move coins from your wallet into your vault.Amount must be positive and fit the current vault limit.
/bank infoShow the vault balance and stored level.A vault must already exist.
/bank withdraw <amount>Move coins from your vault into your wallet.Amount must be positive and available in the vault.
/marketOpen the market.No cost to browse.
/market buy <category> <itemId> <amount>Buy from current stock.Current price, stock and 2% default market tax apply.
/market history <category> <itemId>Inspect recorded price points.History retains up to 48 points by default.
/market price <category> <itemId>Inspect the current live price.No cost.
/market search <item>Find and open a configured market item.No cost.
/market sell <category> <itemId> <amount>Sell eligible items.Default sell factor is 60%; the market tax also applies.
/market stock <category> <itemId>Inspect current item stock.No cost.
/pay <online-player> <amount>Transfer the entered amount to another player.Amount must be positive; the full amount is transferred.
/royal bankShow the current kingdom treasury balance.Kingdom membership required.
/royal bank chest moveMove the kingdom treasure chest.Ruler-only; look at a chest inside claimed territory; 3-second cooldown.
/royal bank deposit <amount>Deposit personal coins into the kingdom treasury.Requires a valid kingdom treasure chest; 0.8-second action cooldown.
/royal bank set chestSet the first kingdom treasure chest.Ruler-only; look at a chest inside claimed territory; 3-second cooldown.

Production and Buildings

CommandActionCost or limit
/armory cancelCancel the active setup.No cost after cancellation.
/armory create <name...>Start armoury setup.King-only; default creation cost: 7,500 kingdom coins.
/armory depositOpen the combat-equipment deposit interface.Kingdom membership and armoury-use access.
/armory height <minY> <maxY>Set vertical bounds.Active setup required.
/armory pos1Set the first horizontal corner.Active setup required.
/armory pos2Set the second horizontal corner.Active setup required.
/armory remove <id|here>Remove an armoury.King or capital mayor for the owning kingdom.
/armory setsign <info|menu>Bind an armoury sign.Active setup required.
/armory submitSubmit the completed armoury.Completed region and signs required.
/production cancelCancel the active setup.No cost after cancellation.
/production confirmSubmit setup.Region, sign and export must be ready.
/production create <name> <type> [resource]Start setup.Default creation cost: 5,000 kingdom coins.
/production export <chest|warehouse> [name]Set setup export.Valid container required.
/production exportclear <id>Clear export.Stops routed output.
/production exportset <id> <chest|warehouse> [name]Change active export.Management permission.
/production height <value>Set vertical range.Setup session required.
/production info <id>Inspect a building.No cost.
/production input add <chest|warehouse> [name]Add input storage.Setup or management permission.
/production input clearClear inputs.Destructive for current input configuration.
/production listList kingdom production.No cost.
/production pos1Set first corner.Setup session required.
/production pos2Set second corner.Setup session required.
/production reactivate <id>Reactivate an eligible building.Building must pass validation.
/production remove <id|here>Remove a building.Destructive; management permission.
/production repair <id>Repair at its sign.Management access.
/production resource <id> <resource>Change selected output.Supported resources only.
/production resubmit <id>Resubmit after fixes.Rejected state required.
/production setup cancelAlternative setup-cancel action.No cost after cancellation.
/production signAssign the looked-at sign.Setup session required.
/production upgrade <id>Upgrade a building.Default base cost 5,000; 1.6× level multiplier; maximum level 10 in main configuration.
/tasks abandon <id>Release an accepted task.No reward is granted.
/tasks accept <id>Accept an available task.Task slot and eligibility required.
/tasks cancel <taskId>Cancel a kingdom task.Kingdom lead or moderator.
/tasks create <type> [name...]Create a kingdom task.Kingdom lead or moderator; type-specific arguments may be required.
/tasks deliver <id>Deliver progress or items.Objective requirements must be met.
/tasks generateGenerate a random task now.Kingdom lead or moderator.
/tasks guiOpen the task board.No cost.
/tasks info <id>View task details.No cost.
/tasks resetReset the kingdom task set.Kingdom lead or moderator.
/tasks signBind the looked-at kingdom task sign.Kingdom lead or moderator.
/warehouse cancelCancel the active setup.No cost after cancellation.
/warehouse create <name...>Start warehouse setup.King/rank access; default creation cost: 10,000 kingdom coins.
/warehouse height <minY> <maxY>Set vertical bounds.Active setup required.
/warehouse logs [page]View kingdom warehouse activity.King or rank with warehouse-log access.
/warehouse pos1Set the first horizontal corner.Active setup required.
/warehouse pos2Set the second horizontal corner.Active setup required.
/warehouse pricing <id> <on|off>Toggle point pricing for a warehouse.King or authorised rank for that warehouse.
/warehouse remove <id|here>Remove a kingdom warehouse.King or authorised rank for the owning kingdom.
/warehouse setsign <deposit|info|withdraw>Bind the looked-at sign.Each required sign must be assigned.
/warehouse submitSubmit the completed warehouse.Completed region and signs required.
/warehouse traderoute accept <routeId>Accept a proposal.Target kingdom only.
/warehouse traderoute cancel <routeId>Cancel a route.Participating authorised kingdom.
/warehouse traderoute create <targetKingdom> <offer> <want> <time> [days|infinite]Propose a route.Offer/want use item:<MATERIAL>:<amount> or points:<amount>.
/warehouse traderoute deny <routeId>Deny a proposal.Target kingdom only.
/warehouse traderoute info <routeId>Show route details.Participating kingdom.
/warehouse traderoute listList visible routes.King or authorised trade-route rank.
/warehouse traderoute pause <routeId>Pause a route.Participating authorised kingdom.
/warehouse traderoute resume <routeId>Resume a route.Participating authorised kingdom.
/warehouse upgrade <id|here>Increase warehouse level and capacity.Default base 31,500 kingdom coins; 1.5× level multiplier; maximum level 5.

Diplomacy and Warfare

CommandActionCost or limit
/kingdom allyaccept <kingdom>Accept an incoming alliance request.Ruler or authorised rank.
/kingdom allydeny <kingdom>Deny an incoming alliance request.Ruler or authorised rank.
/kingdom declarewar <kingdom> [raid|kill|claim]Declare war.Default preparation 30 minutes; declaration cooldown 24 hours.
/kingdom war claimstopEnd an active claim war after capturing at least one claim.Attacker side only; captured land is kept.
/kingdom war inviteally <kingdom>Invite an allied kingdom into the active war.The ally, side and member cap must be eligible.
/kingdom war statusShow the active war type, sides, state, timer or score.Kingdom membership.
/pact accept <pactId>Accept a proposal.Target kingdom diplomacy access.
/pact break <pactId> [reason]Break the pact.Destructive diplomatic action; the confirmation button supplies “confirmed” as the reason.
/pact breakconfirm <pactId>Show the break confirmation buttons.Active pact participant.
/pact create <nap|trade|borderaccess|vassal> <kingdom> <days|infinite> [terms]Propose a typed pact.Diplomacy access.
/pact deny <pactId>Deny a proposal.Target kingdom diplomacy access.
/pact info <pactId>Show pact details.No cost.
/pact listList relevant pacts and IDs.No cost.
/pact renew <pactId> <days|infinite>Propose a new duration.Active pact participant.
/pact renewaccept <pactId>Accept renewal.Other participant.
/pact renewdeny <pactId>Deny renewal.Other participant.
/royal set relation <kingdom> allyRequest an allied relation.Ruler or authorised rank.

Politics and Nobility

CommandActionCost or limit
/election candidatesList candidates.No cost.
/election runEnter as candidate.Eligibility required.
/election startStart an election.Permission and default 7-day cooldown.
/election statusShow election status.No cost.
/election vote <candidate>Cast a vote.One eligible vote under current election rules.
/nobility kingdomShow kingdom nobility information.Kingdom membership.
/nobility raid joinJoin the active Crown raid.An eligible raid must be active.
/nobility raid statusShow Crown raid status.No cost.
/nobility statusShow personal nobility status.No cost.
/nobility vaultShow or open Royal Vault information.Access follows current nobility state.
/rebel joinJoin the active rebellion.Eligible kingdom citizen.
/rebel leaveLeave the active rebellion.Only while participation is open.
/rebel startBegin a rebellion.Eligibility and default 7-day cooldown.
/rebel statusShow rebellion status.No cost.

Events

CommandActionCost or limit
/eventView active events.No cost.

Worlds and Travel

CommandActionCost or limit
/backReturn to the last recorded location.Default warmup 3s and cooldown 30s.
/delhome <name>Delete a home.No cost.
/home [name]Teleport home.Default warmup 3s and cooldown 30s.
/homesList homes.No cost.
/portal info <id>Show portal details.No cost.
/spawnTeleport to server spawn.Default warmup 3s and cooldown 30s.

Player Features

CommandActionCost or limit
/wardrobeOpen the wardrobe.Available entries depend on unlocks.
/guidanceShow active guidance status.No cost.
/guidance clearClear active guidance.Player guidance permission.
/guidance path <path>Select and start a path.Path requirements may apply.
/guidance path clearClear the selected path.No cost.
/guidance pathsShow available paths and progress.No cost.
/guidance start <guide>Start a specific listed guide.Guide requirements may apply.
/guidance suggestShow suggested paths.No cost.
/guidance toggleEnable or disable personal guidance.No cost.
/guideOpen the Guide conversation.Default interaction cooldown 1s.
/ignore <player>Toggle ignore.No cost.
/ignorelistList ignored players.No cost.
/mail clearDelete your stored mail.Destructive.
/mail readRead mail.No cost.
/mail send <player> <message>Send stored mail.No cost.
/motdPreview the current server-list message.No cost.
/msg <player> <message>Send a direct message.Blocked by ignore and mute states.
/reply <message>Reply to the recent conversation.Requires a recent message target.

Rules and Reference

CommandActionCost or limit
/rules [page]Show the configured in-game rules page.No cost.