Kingdom Command Reference

How it works

Use this page to find the detailed guide for the command, value or term you need.

When a live value differs from a value printed here, the amount or timer shown in-game is the one that applies.

Commands

CommandActionCost or limit
/claimClaim the current region.Uses one claim allowance and may add upkeep.
/claimsList kingdom claims and capacity.No cost.
/election candidatesList candidates.No cost.
/election runEnter as candidate.Eligibility required.
/election startStart an election.Permission and default 7-day cooldown.
/election statusShow election status.No cost.
/election vote <candidate>Cast a vote.One eligible vote under current election rules.
/house access <public|kingdom>Choose who may rent during setup.Active setup required.
/house available <houseId|here>Mark a house available.Authorised house manager.
/house cancelCancel the active setup.No cost after cancellation.
/house confirmSubmit the completed house.All setup fields must be ready.
/house create <houseId>Start house setup.Default creation cost: 1,500 kingdom coins.
/house evict <houseId|here>Remove the current tenant.Authorised house manager.
/house height <blocks>Set house height.1 to 256 blocks.
/house info <houseId|here>Show house information.No cost.
/house listList houses.No cost.
/house pos1Set the first house corner.Active setup required.
/house pos2Set the second house corner.Active setup required.
/house price <houseId|here> <amount>Set a house’s daily rent.Authorised house manager.
/house remove <houseId|here>Remove a house.Authorised house manager.
/house rent <amount>Set daily rent during setup.Amount must be zero or higher.
/house signBind the looked-at house sign.Active setup required.
/house trust add <houseId|here> <player>Trust a player for a house.Tenant or authorised manager.
/house trust list <houseId|here>List trusted players.Tenant or authorised manager.
/house trust remove <houseId|here> <player>Remove trusted access.Tenant or authorised manager.
/inn cancelCancel the active inn setup.No refund is needed before submission.
/inn confirmSubmit the completed inn.All required inn and room fields must exist.
/inn create <innId>Start inn setup.Default creation cost: 2,500 coins from the kingdom bank.
/inn height <blocks>Set inn height.Active setup required.
/inn info <innId|here>Show inn information.No cost.
/inn listList inns.No cost.
/inn pos1Set the first inn corner.Active setup required.
/inn pos2Set the second inn corner.Active setup required.
/inn remove <innId|here>Remove an inn.Kingdom management access.
/inn room add <roomId>Start a room within the inn setup.Active inn setup required.
/inn room chestBind the looked-at room chest.Active room setup required.
/inn room confirmFinish the current room setup.All room fields must be ready.
/inn room height <blocks>Set room height.Active room setup required.
/inn room info <roomId|here>Show room rent and renter.No cost.
/inn room pos1Set the first room corner.Active room setup required.
/inn room pos2Set the second room corner.Active room setup required.
/inn room price <roomId|here> <amount>Change an existing room’s daily rent.Kingdom management access.
/inn room remove <roomId|here>Remove a room.Kingdom management access.
/inn room rent <amount>Set the room’s daily rent during setup.Amount must be zero or higher.
/inn room signBind the looked-at room sign.Active room setup required.
/inn signBind the looked-at inn sign.Active setup required.
/kToggle global and kingdom chat.No cost.
/kingdom allyaccept <kingdom>Accept an incoming alliance request.Ruler or authorised rank.
/kingdom allydeny <kingdom>Deny an incoming alliance request.Ruler or authorised rank.
/kingdom announce <message>Send a kingdom announcement.Requires announce permission.
/kingdom application accept <player>Accept an application.Adds the applicant if still eligible.
/kingdom application deny <player>Deny an application.Removes the request.
/kingdom applicationsList pending applications.Leadership permission.
/kingdom apply <kingdom> <reason>Apply to an invite-only kingdom.Requires application access.
/kingdom declarewar <kingdom> [raid|kill|claim]Declare war.Default preparation 30 minutes; declaration cooldown 24 hours.
/kingdom decline <kingdom>Decline an invitation.Removes the pending invitation.
/kingdom disbandStart disband confirmation.Ruler-only and destructive.
/kingdom disband confirmPermanently disband the kingdom.Requires the pending confirmation.
/kingdom info [kingdom]View a kingdom profile.No cost.
/kingdom invite <player>Invite a player.Requires kingdom invite permission.
/kingdom join <kingdom>Join an open kingdom or accept an invitation.Must not already belong to another kingdom.
/kingdom kick <player>Remove a citizen.Kick permission.
/kingdom leaveLeave the current kingdom.A ruler must transfer leadership or remove all remaining citizens first.
/kingdom listBrowse kingdoms.No cost.
/kingdom rank add <rank> <lead|moderator|member|noperm>Create a custom visible rank mapped to a permission group.Ruler-only.
/kingdom rank color <format|reset>Set rank display formatting.Ruler-only.
/kingdom rank remove <rank>Remove an unused custom rank.Ruler-only.
/kingdom spawnTeleport to kingdom spawn.A short kingdom-spawn cooldown applies.
/kingdom support accept <requestId>Accept a support request.King or authorised officer.
/kingdom support deny <requestId>Deny a support request.King or authorised officer.
/kingdom support listOpen the kingdom’s support requests.King or authorised officer.
/kingdom support remove <player>Remove a stored support entry.King or authorised officer.
/kingdom taxes [24h|7d|30d|today]View kingdom tax activity.Kingdom membership.
/kingdom taxes top [production|towns|other|all] [period] [limit]View the largest tax sources.Kingdom membership.
/kingdom transfer <player>Start a leadership transfer.Ruler-only; target must be an eligible citizen.
/kingdom transfer <player> cancelCancel the pending transfer.Requires a matching pending transfer.
/kingdom transfer <player> confirmConfirm the pending transfer.Ruler-only and changes kingdom ownership.
/kingdom war claimstopEnd an active claim war after capturing at least one claim.Attacker side only; captured land is kept.
/kingdom war inviteally <kingdom>Invite an allied kingdom into the active war.The ally, side and member cap must be eligible.
/kingdom war statusShow the active war type, sides, state, timer or score.Kingdom membership.
/map [5|10|15]Show nearby claims with optional zoom.No cost.
/nobility kingdomShow kingdom nobility information.Kingdom membership.
/nobility raid joinJoin the active Crown raid.An eligible raid must be active.
/nobility raid statusShow Crown raid status.No cost.
/nobility statusShow personal nobility status.No cost.
/nobility vaultShow or open Royal Vault information.Access follows current nobility state.
/pact accept <pactId>Accept a proposal.Target kingdom diplomacy access.
/pact break <pactId> [reason]Break the pact.Destructive diplomatic action; the confirmation button supplies “confirmed” as the reason.
/pact breakconfirm <pactId>Show the break confirmation buttons.Active pact participant.
/pact create <nap|trade|borderaccess|vassal> <kingdom> <days|infinite> [terms]Propose a typed pact.Diplomacy access.
/pact deny <pactId>Deny a proposal.Target kingdom diplomacy access.
/pact info <pactId>Show pact details.No cost.
/pact listList relevant pacts and IDs.No cost.
/pact renew <pactId> <days|infinite>Propose a new duration.Active pact participant.
/pact renewaccept <pactId>Accept renewal.Other participant.
/pact renewdeny <pactId>Deny renewal.Other participant.
/rebel joinJoin the active rebellion.Eligible kingdom citizen.
/rebel leaveLeave the active rebellion.Only while participation is open.
/rebel startBegin a rebellion.Eligibility and default 7-day cooldown.
/rebel statusShow rebellion status.No cost.
/royalOpen the main kingdom interface.No cost.
/royal set buildingexception <player> <duration|forever|clear>Grant, time-limit or clear a building exception.Ruler or authorised rank.
/royal set displayname <name>Set the display name.Leadership permission.
/royal set kingdomprefix <prefix|reset|none>Set or clear the prefix.Leadership permission.
/royal set law borderaccess <open|closed>Set general border access.Ruler or authorised rank.
/royal set law building <allow|block>Set the kingdom building law.Ruler or authorised rank.
/royal set law citizentax <none|low|medium|high>Set the citizen-tax tier.Ruler or authorised rank.
/royal set law citizentaxaction <auto_evict|warnings|nothing>Set the non-payment response.Ruler or authorised rank.
/royal set law entry <open|invite_only|king_approval|closed>Set how new citizens may enter.Ruler or rank with the entry-law permission.
/royal set law friendlyfire <true|false>Enable or disable same-kingdom damage.Ruler or authorised rank.
/royal set motd <message|reset|clear>Set or clear the MOTD.Leadership permission.
/royal set rank <player> <rankName>Assign a citizen’s rank.Requires the configured rank-management permission.
/royal set relation <kingdom> <neutral|ally|enemy>Set a kingdom relation.Ruler or authorised rank.
/royal set relation <kingdom> allyRequest an allied relation.Ruler or authorised rank.
/royal set spawnSet kingdom spawn.Requires the set-spawn permission.
/town addresident <town> <player>Add a kingdom citizen as resident.Town-management permission.
/town create <name>Create a town.Default town creation cost: 5,000 kingdom coins.
/town expand <name>Expand into nearby eligible land.Default claim cost: 250 coins per chunk.
/town info <name>View town details, current tier and capacity.No cost.
/town listList towns.No cost.
/town mayor set <town> <player>Assign the mayor.Town-management permission.
/town setcapital <town>Set the kingdom capital.One capital per kingdom.
/unclaimRemove the current kingdom claim.Requires ownership and claim permission.
/wanderer ledger [page]Alias for wanderer storage.Independent players only.
/wanderer storage [page]Open the assigned wanderer storage.Independent players only.
/wanderer support cancelCancel the current support request.Independent players only.
/wanderer support request <kingdom>Request support from a kingdom.Independent players only.