Harassment, discrimination, targeted insults, threats and deliberately making another player feel unsafe are not permitted. Rivalry and conflict may be part of the game, but respect must remain outside roleplay.
Roleplay never excuses real harassment.
Rules
To keep everything fair and running smoothly on our Minecraft kingdom server there are some rules. We want the best experience for everyone. These rules are to be held on to. Breaking rules may result in a ban. We always give a warning at first in case you didn’t know the rule.
Rules
Realm conduct
When a staff member asks you to stop an action, provide information or move a discussion elsewhere, follow that instruction. Decisions may be calmly appealed through the appropriate support channel afterwards.
Disputes belong in tickets, not public chat.Do not repeatedly use, share, conceal or profit from a bug, duplication method or unintended mechanic. Capture evidence when possible and report the problem privately to staff.
Testing an exploit repeatedly may be treated as abusing it.Hacked clients, x-ray tools, automated actions, prohibited macros and modifications that reveal hidden information or perform actions for you are not allowed. Cosmetic and performance modifications are permitted when they provide no gameplay advantage.
Ask staff before using a modification when you are unsure.Actions performed through your account are treated as your responsibility. Do not share an account with someone who may break the rules, and report suspected unauthorised access as soon as possible.
Account sharing does not excuse rule violations.Do not use alternate accounts, another player’s account, VPN manipulation or other methods to bypass a mute, suspension, ban or gameplay restriction.
Punishment evasion may extend the original punishment.Do not request, publish, threaten to publish or misuse another person’s private information. This includes real names, addresses, passwords, private photographs and account details.
Immediately report threats involving personal information.Do not use automated targeting, movement assistance, reach modifications, prohibited macros or information tools that provide an advantage which would not normally be available during combat.
Fair fights are essential to meaningful wars.Players may not be hunted or killed inside protected kingdom territory when there is no recognised war or other approved conflict that permits the attack.
Check the current war status before attacking.An isolated argument or unauthorised attack does not automatically begin a kingdom war. Only recognised kingdom leadership may formally declare war through the intended system.
Unauthorised attacks remain the responsibility of the attacker.Do not disconnect, abuse teleportation, enter protected areas or use unintended mechanics solely to avoid defeat or prevent another player from receiving the proper outcome of a battle.
Technical disconnects can be reviewed when evidence is available.Do not repeatedly kill a player who cannot reasonably leave, recover or defend themselves. Blocking respawn locations or repeatedly targeting newly respawned players may be treated as spawn camping.
Allow defeated players a reasonable opportunity to withdraw.Players and alternate accounts outside a conflict may not transport supplies, shield combatants, scout protected territory or otherwise bypass restrictions intended for kingdoms participating in the war.
Joining a conflict may make a player a valid participant.Do not bypass siege protections, force access through bugs, place blocks through protected areas or damage territory in ways the recognised war system does not permit.
A declared war does not remove every protection.Claims exist to define ownership and create meaningful borders. Do not use exploits, alternate accounts or misleading structures to interfere with another kingdom’s recognised territory.
Document border disputes for staff review.Rulers and officers may establish reasonable internal expectations, but may not demand personal information, encourage harassment or order members to violate server rules.
The Royal Codex stands above kingdom law.Alternate accounts may not generate artificial power, occupy additional positions, hold artificial claims, avoid membership limits or influence diplomacy in ways one player could not legitimately achieve.
Ask staff before placing an alternate account in a kingdom.Access to kingdom storage, buildings, finances and management tools is granted for legitimate kingdom purposes. Do not empty storage, destroy infrastructure or alter settings as revenge before leaving a kingdom.
Normal use of resources should follow the kingdom’s internal agreements.Do not surround another kingdom with thin claims, create disconnected claim lines or occupy land solely to prevent reasonable expansion. Borders may be strategic, but they may not exploit the claiming system.
Staff may adjust claims created primarily to obstruct others.Do not falsify another ruler’s agreement, deliberately misrepresent treaty conditions or impersonate someone with diplomatic authority. Important agreements should be recorded where both sides can review them.
Staff cannot enforce agreements that have no clear evidence.Kingdom names, ranks, banners, descriptions and public lore may not contain hateful, sexually explicit or deliberately offensive material.
Fantasy lore does not excuse real-world hate symbols.Destroying, defacing, flooding, burning or otherwise damaging builds and landscapes owned or actively used by others is prohibited unless a specific wartime mechanic clearly permits it.
When unsure, treat a build as protected.Repair temporary pillars, excessive holes, floating trees and other avoidable damage. Large resource operations should be kept away from roads, settlements and important scenic locations.
Good world care keeps exploration immersive.Do not create hateful, sexually explicit or deliberately offensive structures, map art, banners, books or signs. Staff may remove content that harms the atmosphere or safety of the server.
Historical fantasy is not a shield for hateful imagery.Machines, redstone clocks, entity collections and automated systems designed to create lag or instability are prohibited. Inefficient creations may need to be adjusted when they significantly affect performance.
Staff may disable harmful systems without prior notice.Do not allow farms, dropped items, minecarts, animals or hostile mobs to accumulate in numbers that negatively affect nearby players or server performance.
Use automatic shutoffs where practical.Public roads, bridges, portals, event areas and community structures may not be blocked, trapped, redirected or altered without approval from their recognised owner or server staff.
Report damaged public infrastructure instead of rebuilding it without permission.Avoid repeated messages, excessive capital letters, command spam, disruptive formatting and intentionally derailing public channels. Use the appropriate channel for trade, recruitment and support.
A lively chat should still be easy to follow.Clearly state the items, currency and conditions involved in a trade. Do not switch items, conceal important conditions or use confusing wording with the intention of taking value unfairly.
Keep evidence of large or unusual agreements.Helpful links that contribute to a conversation may be allowed, but unsolicited promotion of other Minecraft servers, paid services or unrelated communities is prohibited.
Ask staff before organising an external partnership.Do not use similar names, messages, skins or fabricated screenshots to mislead players about your identity or authority. Satire must be unmistakably clear and must not be used to deceive.
Staff impersonation will be treated seriously.In-game currency, items, accounts, services and kingdom assets may not be exchanged for real-world money, gift cards or external goods unless an official server system explicitly permits it.
Official purchases must only use recognised server channels.Do not duplicate items, exploit pricing errors, coordinate fraudulent transactions or use alternate accounts to bypass market limits. Unexpected pricing behaviour should be reported rather than exploited.
Profits gained through an exploit may be removed.