Houses
What it is
Houses are rentable town properties that tenants may share with trusted players.
Requirements
- Kingdom membership for setup and management.
- A town with room for another house when creating one.
How it works
Each room or house has a protected area, an availability state and a list of players who may use it.
When you rent a property, you become its tenant and receive access until the rental ends or you are evicted. Trusted players may also be granted access where supported.
Commands
| Command | Action | Cost or limit |
|---|---|---|
/house create <houseId> | Start house setup. | Default creation cost: 1,500 kingdom coins. |
/house pos1 | Set the first house corner. | Active setup required. |
/house pos2 | Set the second house corner. | Active setup required. |
/house height <blocks> | Set house height. | 1 to 256 blocks. |
/house sign | Bind the looked-at house sign. | Active setup required. |
/house rent <amount> | Set daily rent during setup. | Amount must be zero or higher. |
/house access <public|kingdom> | Choose who may rent during setup. | Active setup required. |
/house confirm | Submit the completed house. | All setup fields must be ready. |
/house cancel | Cancel the active setup. | No cost after cancellation. |
/house info <houseId|here> | Show house information. | No cost. |
/house list | List houses. | No cost. |
/house remove <houseId|here> | Remove a house. | Authorised house manager. |
Costs, limits and cooldowns
- Default creation cost: 1,500 coins from the kingdom bank.
- Default maximum: 1 house per town.
Values may change during balancing. The amount or timer shown in-game is the one that applies.