Houses

What it is

Houses are rentable town properties that tenants may share with trusted players.

Requirements

  • Kingdom membership for setup and management.
  • A town with room for another house when creating one.

How it works

Each room or house has a protected area, an availability state and a list of players who may use it.

When you rent a property, you become its tenant and receive access until the rental ends or you are evicted. Trusted players may also be granted access where supported.

Commands

CommandActionCost or limit
/house create <houseId>Start house setup.Default creation cost: 1,500 kingdom coins.
/house pos1Set the first house corner.Active setup required.
/house pos2Set the second house corner.Active setup required.
/house height <blocks>Set house height.1 to 256 blocks.
/house signBind the looked-at house sign.Active setup required.
/house rent <amount>Set daily rent during setup.Amount must be zero or higher.
/house access <public|kingdom>Choose who may rent during setup.Active setup required.
/house confirmSubmit the completed house.All setup fields must be ready.
/house cancelCancel the active setup.No cost after cancellation.
/house info <houseId|here>Show house information.No cost.
/house listList houses.No cost.
/house remove <houseId|here>Remove a house.Authorised house manager.

Costs, limits and cooldowns

  • Default creation cost: 1,500 coins from the kingdom bank.
  • Default maximum: 1 house per town.

Values may change during balancing. The amount or timer shown in-game is the one that applies.