Kingdom Deloria

Kentra is a kingdom located on an island, surrounded by several smaller islands. Its ruler, King Hasnor, presided over a prosperous and expansive domain. However, everything changed when he allowed people to migrate into his kingdom. This decision led to Kentra’s downfall and the emergence of a new kingdom, catalyzed by a small but formidable organization known as the Order of the Dark Elves.
Kingdom Vanyr

The Vanyrian people hail from a parallel world akin to our own, where they reside in the North Pole. This region is notorious for the eldritch abominations emerging from the Great Pole Gate. Demons, unleashed from this gateway, pose a constant threat to the world, corrupting all in their proximity. Only the Vanyrians, Njords, and the dark elves have proven resistant to this corruption, thanks to their devotion to the Lady of the Potato. She not only empowers them to resist but also to combat these monstrous entities.
Kingdom Ferador

Ferador RACE Dwarves Founded 758BA Age 758 Ruler Unknown Biomes Forest & mountains Allies Non Enemies Demons Capital Destroyed Lore In the heart of the vast mountains lay the Kingdom of Ferador, a hidden realm where the dwarves thrived for centuries. Shielded from the outside world, they lived in sprawling underground cities, their lives defined by craftsmanship, mining, and an unyielding sense of community. The dwarves of Ferador, led by their wise and brave King Thrain, knew little of the world above and cared even less, for their lives were rich with the treasures and comforts of their underground empire. Generations of dwarves dug deeper into the earth, seeking precious metals and gemstones. One fateful day, they tunneled into a cavern that had remained untouched for millennia. From the shadows emerged massive creatures, ancient and malevolent, awoken by the dwarves’ intrusion. These colossal beasts, with scales as hard as diamond and eyes that glowed like molten lava, began to wreak havoc on Ferador. Panic spread like wildfire as the creatures tore through the kingdom’s defenses. King Thrain watched in horror as his people fell before the onslaught. The proud halls of Ferador, once filled with laughter and song, echoed with the cries of battle and despair. Determined to save his people, the king devised a desperate plan—one that required a sacrifice of unimaginable proportions. In a secret council with his most trusted advisors, King Thrain outlined his strategy. They would collapse the mountain itself, sealing the beasts within and burying the heart of their kingdom. The cost was high, but it was the only way to ensure the survival of any dwarves who could escape. The preparations were swift and grim. While the warriors held the creatures at bay, the miners set explosive charges throughout the mountain. King Thrain led the final defense, his mighty axe cleaving through the monstrous foes as he bought time for his people to flee. As the last charges were set, he gave the signal. The mountain rumbled, the ground shuddered, and with a deafening roar, the mighty peaks of Ferador collapsed. The creatures were entombed beneath tons of rock and earth, their roars silenced forever. King Thrain, along with many of his brave warriors, perished in the cataclysm. Yet, not all was lost. A group of survivors, emerged from the chaos. They stood in the sunlight for the first time, blinking in the unfamiliar brightness. Grief-stricken but resolute, they faced a daunting future. Gathered around a campfire under the open sky, the dwarves of Ferador made a vow. They would honor King Thrain’s sacrifice by forging a new destiny. Some spoke of reclaiming their lost kingdom, of delving back into the depths to rebuild. Others, awed by the beauty of the world above, dreamed of starting anew on the surface. United by their loss and inspired by their king’s courage, the dwarves of Ferador knew one thing: they would survive and thrive, whether beneath the earth or under the sky, for the spirit of Ferador lived on in them. Ferador RACE High Elf Founded 94BA Age 94 Ruler Eldiar Biomes Forest & Jungle Allies Non Enemies Demons Capital Destroyed Lore In the heart of the vast mountains lay the Kingdom of Ferador, a hidden realm where the dwarves thrived for centuries. Shielded from the outside world, they lived in sprawling underground cities, their lives defined by craftsmanship, mining, and an unyielding sense of community. The dwarves of Ferador, led by their wise and brave King Thrain, knew little of the world above and cared even less, for their lives were rich with the treasures and comforts of their underground empire. Generations of dwarves dug deeper into the earth, seeking precious metals and gemstones. One fateful day, they tunneled into a cavern that had remained untouched for millennia. From the shadows emerged massive creatures, ancient and malevolent, awoken by the dwarves’ intrusion. These colossal beasts, with scales as hard as diamond and eyes that glowed like molten lava, began to wreak havoc on Ferador. Panic spread like wildfire as the creatures tore through the kingdom’s defenses. King Thrain watched in horror as his people fell before the onslaught. The proud halls of Ferador, once filled with laughter and song, echoed with the cries of battle and despair. Determined to save his people, the king devised a desperate plan—one that required a sacrifice of unimaginable proportions. In a secret council with his most trusted advisors, King Thrain outlined his strategy. They would collapse the mountain itself, sealing the beasts within and burying the heart of their kingdom. The cost was high, but it was the only way to ensure the survival of any dwarves who could escape. The preparations were swift and grim. While the warriors held the creatures at bay, the miners set explosive charges throughout the mountain. King Thrain led the final defense, his mighty axe cleaving through the monstrous foes as he bought time for his people to flee. As the last charges were set, he gave the signal. The mountain rumbled, the ground shuddered, and with a deafening roar, the mighty peaks of Ferador collapsed. The creatures were entombed beneath tons of rock and earth, their roars silenced forever. King Thrain, along with many of his brave warriors, perished in the cataclysm. Yet, not all was lost. A group of survivors, emerged from the chaos. They stood in the sunlight for the first time, blinking in the unfamiliar brightness. Grief-stricken but resolute, they faced a daunting future. Gathered around a campfire under the open sky, the dwarves of Ferador made a vow. They would honor King Thrain’s sacrifice by forging a new destiny. Some spoke of reclaiming their lost kingdom, of delving back into the depths to rebuild. Others, awed by the beauty of the world above, dreamed of starting anew on the surface. United by their loss and inspired by their king’s courage, the dwarves of Ferador knew one thing: they would survive and thrive, whether beneath the earth or under the sky, for the spirit of Ferador lived on in them.
Kingdom Zephyr

Kingdom Zephyr RACE Corrupt humans Founded ? Age ? Ruler Malachai Biomes ? Allies Demons Enemies All Capital Unknown Lore In the once-prosperous Kingdom of Zephyr, a land known for its lush forests, sparkling rivers, and fertile plains, a dark shadow loomed. This realm, caught in the grip of internal strife, was home to numerous factions, each vying for dominance and control over its bountiful resources. For decades, Zephyr was marred by ceaseless battles and political intrigue, its people suffering as power-hungry leaders tore the kingdom apart in their quest for supremacy. Amidst this turmoil, a small but ambitious group emerged from the northern reaches of Zephyr. Known as the Iron Claw, they were a band of seasoned warriors, united by their ruthless ambition and strategic brilliance. Unlike other factions, the Iron Claw sought to consolidate power swiftly and efficiently, and they were willing to do whatever it took to achieve their aims. One fateful night, as the Iron Claw camped deep within the ancient Forest of Shadows, they encountered a presence that would change the course of Zephyr’s history forever. Drawn to a mysterious, eerie glow emanating from an ancient, forgotten shrine, they came face to face with a dark entity. This being, cloaked in shadows and exuding an aura of immense power, offered them a pact: unparalleled strength and weapons imbued with dark magic in exchange for their loyalty. Blinded by ambition, the Iron Claw accepted the deal. The demon bestowed upon them weapons forged from a material not of this world, each blade and bow crackling with dark energy. With these weapons, the Iron Claw swept across Zephyr, their newfound power making them unstoppable. They crushed rival factions with ease, their dark magic corrupting the land and sowing fear among the populace. However, these gifts came at a terrible price. The dark magic of the weapons began to seep into the minds of the Iron Claw warriors, warping their thoughts and desires. No longer did they care for the land or its people. Their only concern became serving the will of the dark presence that had empowered them. The once-proud warriors of the Iron Claw were now mere puppets, driven by the insidious whispers of their demonic master. Under the thrall of this demon, the Iron Claw, now calling themselves Zephyr, unleashed a wave of destruction across the kingdom. Towns and villages were razed, forests burned, and rivers ran red with blood. The kingdom of Zephyr, already weakened by years of internal conflict, could not withstand this onslaught. One by one, the other factions fell, and with them, any hope of resistance. In the aftermath of this devastation, the Kingdom of Zephyr ceased to exist as it once had. The land lay in ruins, its people either slain or subjugated. The new rulers, the corrupted remnants of the Iron Claw, enforced their dominion with an iron fist, their dark magic ensuring that no one could challenge their reign. The demon, now the true master of Zephyr, reveled in the chaos and despair, feeding off the fear and suffering of the land. Thus, the Kingdom of Zephyr was reborn in darkness, its legacy of beauty and prosperity forgotten, replaced by an era of shadow and tyranny. Kingdom Zephyr RACE Corrupt humans Founded ? Age ? Ruler Malachai Biomes ? Allies Demons Enemies All Capital Unknown Lore In the once-prosperous Kingdom of Zephyr, a land known for its lush forests, sparkling rivers, and fertile plains, a dark shadow loomed. This realm, caught in the grip of internal strife, was home to numerous factions, each vying for dominance and control over its bountiful resources. For decades, Zephyr was marred by ceaseless battles and political intrigue, its people suffering as power-hungry leaders tore the kingdom apart in their quest for supremacy. Amidst this turmoil, a small but ambitious group emerged from the northern reaches of Zephyr. Known as the Iron Claw, they were a band of seasoned warriors, united by their ruthless ambition and strategic brilliance. Unlike other factions, the Iron Claw sought to consolidate power swiftly and efficiently, and they were willing to do whatever it took to achieve their aims. One fateful night, as the Iron Claw camped deep within the ancient Forest of Shadows, they encountered a presence that would change the course of Zephyr’s history forever. Drawn to a mysterious, eerie glow emanating from an ancient, forgotten shrine, they came face to face with a dark entity. This being, cloaked in shadows and exuding an aura of immense power, offered them a pact: unparalleled strength and weapons imbued with dark magic in exchange for their loyalty. Blinded by ambition, the Iron Claw accepted the deal. The demon bestowed upon them weapons forged from a material not of this world, each blade and bow crackling with dark energy. With these weapons, the Iron Claw swept across Zephyr, their newfound power making them unstoppable. They crushed rival factions with ease, their dark magic corrupting the land and sowing fear among the populace. However, these gifts came at a terrible price. The dark magic of the weapons began to seep into the minds of the Iron Claw warriors, warping their thoughts and desires. No longer did they care for the land or its people. Their only concern became serving the will of the dark presence that had empowered them. The once-proud warriors of the Iron Claw were now mere puppets, driven by the insidious whispers of their demonic master. Under the thrall of this demon, the Iron Claw, now calling themselves Zephyr, unleashed a wave of destruction across the kingdom. Towns and villages were razed, forests burned, and rivers ran red with blood. The kingdom of Zephyr, already weakened by years of internal conflict, could not withstand this onslaught. One by one, the other factions fell, and with them, any hope of resistance. In the aftermath of this devastation, the Kingdom of Zephyr ceased to exist as it once had. The land lay in ruins, its people either slain or subjugated. The new rulers,
Kingdom Avelorn

Also known as “land of the evergreens” (in their ancient tongue) kingdom of elves is known for their peace and harmony. They have great artisans who make big cities, castles, and forts. They have a rich history of multiple wars and had to leave their lands more than one time. After The Blinding Aurora destroyed their kingdom formerly known as Valeros, they had to flee. Led by Eldiar, they sailed across the sea and settled in a lush forested region on a new continent called Nevara. The elves of Avelorn started anew under a new name.