Creating a Production Building

What it is

Creating a Production Building starts a guided setup for a named building and selected production type.

Requirements

  • You must belong to a kingdom and have production-management access.
  • A production building needs a valid region, sign, building type and export destination.
  • The building must be active before it can produce resources.

How it works

A production building uses its type, selected resource, input storage and export destination to create items over time.

Its level, available inputs, local resource potential, storage space and active events can affect how much it produces.

Commands

CommandActionCost or limit
/production create <name> <type> [resource]Start setup.Default creation cost: 5,000 kingdom coins.
/production confirmSubmit setup.Region, sign and export must be ready.
/production cancelCancel the active setup.No cost after cancellation.
/production setup cancelAlternative setup-cancel action.No cost after cancellation.