Starting a Rebellion

What it is

Starting a Rebellion begins a rebellion when the player and kingdom meet the required conditions.

Requirements

  • You must be a citizen of the affected kingdom.
  • The kingdom state and rebellion cooldown must allow a new challenge.

How it works

A rebellion creates an organised challenge against the kingdom’s current leadership.

Eligible citizens may join or leave while participation is open. The final result decides whether the challenge succeeds.

Commands

CommandActionCost or limit
/rebel startBegin a rebellion.Eligibility and default 7-day cooldown.