Creating and Accepting Pacts

What it is

Creating and Accepting Pacts sends a pact proposal and activates it after the other kingdom accepts.

Requirements

  • You must be a member of a kingdom.
  • Creating, answering or ending agreements requires the appropriate diplomacy permission.

How it works

A proposal records its type, other kingdom, duration and optional terms.

The target kingdom responds using the pact ID shown in the proposal or pact list.

Acceptance activates the agreement; denial closes the pending proposal.

Commands

CommandActionCost or limit
/pact create <nap|trade|borderaccess|vassal> <kingdom> <days|infinite> [terms]Propose a typed pact.Diplomacy access.
/pact accept <pactId>Accept a proposal.Target kingdom diplomacy access.
/pact deny <pactId>Deny a proposal.Target kingdom diplomacy access.
/pact listList relevant pacts and IDs.No cost.
/pact info <pactId>Show pact details.No cost.