Creating and Accepting Pacts
What it is
Creating and Accepting Pacts sends a pact proposal and activates it after the other kingdom accepts.
Requirements
- You must be a member of a kingdom.
- Creating, answering or ending agreements requires the appropriate diplomacy permission.
How it works
A proposal records its type, other kingdom, duration and optional terms.
The target kingdom responds using the pact ID shown in the proposal or pact list.
Acceptance activates the agreement; denial closes the pending proposal.
Commands
| Command | Action | Cost or limit |
|---|---|---|
/pact create <nap|trade|borderaccess|vassal> <kingdom> <days|infinite> [terms] | Propose a typed pact. | Diplomacy access. |
/pact accept <pactId> | Accept a proposal. | Target kingdom diplomacy access. |
/pact deny <pactId> | Deny a proposal. | Target kingdom diplomacy access. |
/pact list | List relevant pacts and IDs. | No cost. |
/pact info <pactId> | Show pact details. | No cost. |