Building Commands
How it works
Use this page to find the detailed guide for the command, value or term you need.
When a live value differs from a value printed here, the amount or timer shown in-game is the one that applies.
Commands
| Command | Action | Cost or limit |
|---|---|---|
/armory cancel | Cancel the active setup. | No cost after cancellation. |
/armory create <name...> | Start armoury setup. | King-only; default creation cost: 7,500 kingdom coins. |
/armory deposit | Open the combat-equipment deposit interface. | Kingdom membership and armoury-use access. |
/armory height <minY> <maxY> | Set vertical bounds. | Active setup required. |
/armory pos1 | Set the first horizontal corner. | Active setup required. |
/armory pos2 | Set the second horizontal corner. | Active setup required. |
/armory remove <id|here> | Remove an armoury. | King or capital mayor for the owning kingdom. |
/armory setsign <info|menu> | Bind an armoury sign. | Active setup required. |
/armory submit | Submit the completed armoury. | Completed region and signs required. |
/house access <public|kingdom> | Choose who may rent during setup. | Active setup required. |
/house available <houseId|here> | Mark a house available. | Authorised house manager. |
/house cancel | Cancel the active setup. | No cost after cancellation. |
/house confirm | Submit the completed house. | All setup fields must be ready. |
/house create <houseId> | Start house setup. | Default creation cost: 1,500 kingdom coins. |
/house evict <houseId|here> | Remove the current tenant. | Authorised house manager. |
/house height <blocks> | Set house height. | 1 to 256 blocks. |
/house info <houseId|here> | Show house information. | No cost. |
/house list | List houses. | No cost. |
/house pos1 | Set the first house corner. | Active setup required. |
/house pos2 | Set the second house corner. | Active setup required. |
/house price <houseId|here> <amount> | Set a house’s daily rent. | Authorised house manager. |
/house remove <houseId|here> | Remove a house. | Authorised house manager. |
/house rent <amount> | Set daily rent during setup. | Amount must be zero or higher. |
/house sign | Bind the looked-at house sign. | Active setup required. |
/house trust add <houseId|here> <player> | Trust a player for a house. | Tenant or authorised manager. |
/house trust list <houseId|here> | List trusted players. | Tenant or authorised manager. |
/house trust remove <houseId|here> <player> | Remove trusted access. | Tenant or authorised manager. |
/inn cancel | Cancel the active inn setup. | No refund is needed before submission. |
/inn confirm | Submit the completed inn. | All required inn and room fields must exist. |
/inn create <innId> | Start inn setup. | Default creation cost: 2,500 coins from the kingdom bank. |
/inn height <blocks> | Set inn height. | Active setup required. |
/inn info <innId|here> | Show inn information. | No cost. |
/inn list | List inns. | No cost. |
/inn pos1 | Set the first inn corner. | Active setup required. |
/inn pos2 | Set the second inn corner. | Active setup required. |
/inn remove <innId|here> | Remove an inn. | Kingdom management access. |
/inn room add <roomId> | Start a room within the inn setup. | Active inn setup required. |
/inn room chest | Bind the looked-at room chest. | Active room setup required. |
/inn room confirm | Finish the current room setup. | All room fields must be ready. |
/inn room height <blocks> | Set room height. | Active room setup required. |
/inn room info <roomId|here> | Show room rent and renter. | No cost. |
/inn room pos1 | Set the first room corner. | Active room setup required. |
/inn room pos2 | Set the second room corner. | Active room setup required. |
/inn room price <roomId|here> <amount> | Change an existing room’s daily rent. | Kingdom management access. |
/inn room remove <roomId|here> | Remove a room. | Kingdom management access. |
/inn room rent <amount> | Set the room’s daily rent during setup. | Amount must be zero or higher. |
/inn room sign | Bind the looked-at room sign. | Active room setup required. |
/inn sign | Bind the looked-at inn sign. | Active setup required. |
/production cancel | Cancel the active setup. | No cost after cancellation. |
/production confirm | Submit setup. | Region, sign and export must be ready. |
/production create <name> <type> [resource] | Start setup. | Default creation cost: 5,000 kingdom coins. |
/production export <chest|warehouse> [name] | Set setup export. | Valid container required. |
/production exportclear <id> | Clear export. | Stops routed output. |
/production exportset <id> <chest|warehouse> [name] | Change active export. | Management permission. |
/production height <value> | Set vertical range. | Setup session required. |
/production info <id> | Inspect a building. | No cost. |
/production input add <chest|warehouse> [name] | Add input storage. | Setup or management permission. |
/production input clear | Clear inputs. | Destructive for current input configuration. |
/production list | List kingdom production. | No cost. |
/production pos1 | Set first corner. | Setup session required. |
/production pos2 | Set second corner. | Setup session required. |
/production reactivate <id> | Reactivate an eligible building. | Building must pass validation. |
/production remove <id|here> | Remove a building. | Destructive; management permission. |
/production repair <id> | Repair at its sign. | Management access. |
/production resource <id> <resource> | Change selected output. | Supported resources only. |
/production resubmit <id> | Resubmit after fixes. | Rejected state required. |
/production setup cancel | Alternative setup-cancel action. | No cost after cancellation. |
/production sign | Assign the looked-at sign. | Setup session required. |
/production upgrade <id> | Upgrade a building. | Default base cost 5,000; 1.6× level multiplier; maximum level 10 in main configuration. |
/tasks abandon <id> | Release an accepted task. | No reward is granted. |
/tasks accept <id> | Accept an available task. | Task slot and eligibility required. |
/tasks cancel <taskId> | Cancel a kingdom task. | Kingdom lead or moderator. |
/tasks create <type> [name...] | Create a kingdom task. | Kingdom lead or moderator; type-specific arguments may be required. |
/tasks deliver <id> | Deliver progress or items. | Objective requirements must be met. |
/tasks generate | Generate a random task now. | Kingdom lead or moderator. |
/tasks gui | Open the task board. | No cost. |
/tasks info <id> | View task details. | No cost. |
/tasks reset | Reset the kingdom task set. | Kingdom lead or moderator. |
/tasks sign | Bind the looked-at kingdom task sign. | Kingdom lead or moderator. |
/warehouse cancel | Cancel the active setup. | No cost after cancellation. |
/warehouse create <name...> | Start warehouse setup. | King/rank access; default creation cost: 10,000 kingdom coins. |
/warehouse height <minY> <maxY> | Set vertical bounds. | Active setup required. |
/warehouse logs [page] | View kingdom warehouse activity. | King or rank with warehouse-log access. |
/warehouse pos1 | Set the first horizontal corner. | Active setup required. |
/warehouse pos2 | Set the second horizontal corner. | Active setup required. |
/warehouse pricing <id> <on|off> | Toggle point pricing for a warehouse. | King or authorised rank for that warehouse. |
/warehouse remove <id|here> | Remove a kingdom warehouse. | King or authorised rank for the owning kingdom. |
/warehouse setsign <deposit|info|withdraw> | Bind the looked-at sign. | Each required sign must be assigned. |
/warehouse submit | Submit the completed warehouse. | Completed region and signs required. |
/warehouse traderoute accept <routeId> | Accept a proposal. | Target kingdom only. |
/warehouse traderoute cancel <routeId> | Cancel a route. | Participating authorised kingdom. |
/warehouse traderoute create <targetKingdom> <offer> <want> <time> [days|infinite] | Propose a route. | Offer/want use item:<MATERIAL>:<amount> or points:<amount>. |
/warehouse traderoute deny <routeId> | Deny a proposal. | Target kingdom only. |
/warehouse traderoute info <routeId> | Show route details. | Participating kingdom. |
/warehouse traderoute list | List visible routes. | King or authorised trade-route rank. |
/warehouse traderoute pause <routeId> | Pause a route. | Participating authorised kingdom. |
/warehouse traderoute resume <routeId> | Resume a route. | Participating authorised kingdom. |
/warehouse upgrade <id|here> | Increase warehouse level and capacity. | Default base 31,500 kingdom coins; 1.5× level multiplier; maximum level 5. |