Building Commands

How it works

Use this page to find the detailed guide for the command, value or term you need.

When a live value differs from a value printed here, the amount or timer shown in-game is the one that applies.

Commands

CommandActionCost or limit
/armory cancelCancel the active setup.No cost after cancellation.
/armory create <name...>Start armoury setup.King-only; default creation cost: 7,500 kingdom coins.
/armory depositOpen the combat-equipment deposit interface.Kingdom membership and armoury-use access.
/armory height <minY> <maxY>Set vertical bounds.Active setup required.
/armory pos1Set the first horizontal corner.Active setup required.
/armory pos2Set the second horizontal corner.Active setup required.
/armory remove <id|here>Remove an armoury.King or capital mayor for the owning kingdom.
/armory setsign <info|menu>Bind an armoury sign.Active setup required.
/armory submitSubmit the completed armoury.Completed region and signs required.
/house access <public|kingdom>Choose who may rent during setup.Active setup required.
/house available <houseId|here>Mark a house available.Authorised house manager.
/house cancelCancel the active setup.No cost after cancellation.
/house confirmSubmit the completed house.All setup fields must be ready.
/house create <houseId>Start house setup.Default creation cost: 1,500 kingdom coins.
/house evict <houseId|here>Remove the current tenant.Authorised house manager.
/house height <blocks>Set house height.1 to 256 blocks.
/house info <houseId|here>Show house information.No cost.
/house listList houses.No cost.
/house pos1Set the first house corner.Active setup required.
/house pos2Set the second house corner.Active setup required.
/house price <houseId|here> <amount>Set a house’s daily rent.Authorised house manager.
/house remove <houseId|here>Remove a house.Authorised house manager.
/house rent <amount>Set daily rent during setup.Amount must be zero or higher.
/house signBind the looked-at house sign.Active setup required.
/house trust add <houseId|here> <player>Trust a player for a house.Tenant or authorised manager.
/house trust list <houseId|here>List trusted players.Tenant or authorised manager.
/house trust remove <houseId|here> <player>Remove trusted access.Tenant or authorised manager.
/inn cancelCancel the active inn setup.No refund is needed before submission.
/inn confirmSubmit the completed inn.All required inn and room fields must exist.
/inn create <innId>Start inn setup.Default creation cost: 2,500 coins from the kingdom bank.
/inn height <blocks>Set inn height.Active setup required.
/inn info <innId|here>Show inn information.No cost.
/inn listList inns.No cost.
/inn pos1Set the first inn corner.Active setup required.
/inn pos2Set the second inn corner.Active setup required.
/inn remove <innId|here>Remove an inn.Kingdom management access.
/inn room add <roomId>Start a room within the inn setup.Active inn setup required.
/inn room chestBind the looked-at room chest.Active room setup required.
/inn room confirmFinish the current room setup.All room fields must be ready.
/inn room height <blocks>Set room height.Active room setup required.
/inn room info <roomId|here>Show room rent and renter.No cost.
/inn room pos1Set the first room corner.Active room setup required.
/inn room pos2Set the second room corner.Active room setup required.
/inn room price <roomId|here> <amount>Change an existing room’s daily rent.Kingdom management access.
/inn room remove <roomId|here>Remove a room.Kingdom management access.
/inn room rent <amount>Set the room’s daily rent during setup.Amount must be zero or higher.
/inn room signBind the looked-at room sign.Active room setup required.
/inn signBind the looked-at inn sign.Active setup required.
/production cancelCancel the active setup.No cost after cancellation.
/production confirmSubmit setup.Region, sign and export must be ready.
/production create <name> <type> [resource]Start setup.Default creation cost: 5,000 kingdom coins.
/production export <chest|warehouse> [name]Set setup export.Valid container required.
/production exportclear <id>Clear export.Stops routed output.
/production exportset <id> <chest|warehouse> [name]Change active export.Management permission.
/production height <value>Set vertical range.Setup session required.
/production info <id>Inspect a building.No cost.
/production input add <chest|warehouse> [name]Add input storage.Setup or management permission.
/production input clearClear inputs.Destructive for current input configuration.
/production listList kingdom production.No cost.
/production pos1Set first corner.Setup session required.
/production pos2Set second corner.Setup session required.
/production reactivate <id>Reactivate an eligible building.Building must pass validation.
/production remove <id|here>Remove a building.Destructive; management permission.
/production repair <id>Repair at its sign.Management access.
/production resource <id> <resource>Change selected output.Supported resources only.
/production resubmit <id>Resubmit after fixes.Rejected state required.
/production setup cancelAlternative setup-cancel action.No cost after cancellation.
/production signAssign the looked-at sign.Setup session required.
/production upgrade <id>Upgrade a building.Default base cost 5,000; 1.6× level multiplier; maximum level 10 in main configuration.
/tasks abandon <id>Release an accepted task.No reward is granted.
/tasks accept <id>Accept an available task.Task slot and eligibility required.
/tasks cancel <taskId>Cancel a kingdom task.Kingdom lead or moderator.
/tasks create <type> [name...]Create a kingdom task.Kingdom lead or moderator; type-specific arguments may be required.
/tasks deliver <id>Deliver progress or items.Objective requirements must be met.
/tasks generateGenerate a random task now.Kingdom lead or moderator.
/tasks guiOpen the task board.No cost.
/tasks info <id>View task details.No cost.
/tasks resetReset the kingdom task set.Kingdom lead or moderator.
/tasks signBind the looked-at kingdom task sign.Kingdom lead or moderator.
/warehouse cancelCancel the active setup.No cost after cancellation.
/warehouse create <name...>Start warehouse setup.King/rank access; default creation cost: 10,000 kingdom coins.
/warehouse height <minY> <maxY>Set vertical bounds.Active setup required.
/warehouse logs [page]View kingdom warehouse activity.King or rank with warehouse-log access.
/warehouse pos1Set the first horizontal corner.Active setup required.
/warehouse pos2Set the second horizontal corner.Active setup required.
/warehouse pricing <id> <on|off>Toggle point pricing for a warehouse.King or authorised rank for that warehouse.
/warehouse remove <id|here>Remove a kingdom warehouse.King or authorised rank for the owning kingdom.
/warehouse setsign <deposit|info|withdraw>Bind the looked-at sign.Each required sign must be assigned.
/warehouse submitSubmit the completed warehouse.Completed region and signs required.
/warehouse traderoute accept <routeId>Accept a proposal.Target kingdom only.
/warehouse traderoute cancel <routeId>Cancel a route.Participating authorised kingdom.
/warehouse traderoute create <targetKingdom> <offer> <want> <time> [days|infinite]Propose a route.Offer/want use item:<MATERIAL>:<amount> or points:<amount>.
/warehouse traderoute deny <routeId>Deny a proposal.Target kingdom only.
/warehouse traderoute info <routeId>Show route details.Participating kingdom.
/warehouse traderoute listList visible routes.King or authorised trade-route rank.
/warehouse traderoute pause <routeId>Pause a route.Participating authorised kingdom.
/warehouse traderoute resume <routeId>Resume a route.Participating authorised kingdom.
/warehouse upgrade <id|here>Increase warehouse level and capacity.Default base 31,500 kingdom coins; 1.5× level multiplier; maximum level 5.