Kingdom Mythos

Kingdom Mythos RACE Humans Founded 914BA Age 914 Ruler ? Biomes Forest & Plains Allies Non Enemies Mythos Empire Capital Unknown Lore When the kingdom of Mythos was expelled from the spirit world, a civil war erupted within its borders. The organization responsible for the expulsion faced retaliation from those who cherished the spirits and their realm. As the conflict raged on, both sides suffered losses among their friends and families. After weeks of turmoil, the organization abandoned the portal, retreating to another part of the kingdom to establish their new empire. Months passed, during which the free people of Mythos—the spiritual faction within the kingdom—plotted to liberate their presumed captive leader. Under the cover of night, they infiltrated the organization’s stronghold, only to discover that the royal family of Mythos was not held there. In response, the organization dispatched some of its senior leaders to confirm that they had not encountered the royal family since the expulsion from the spirit world. The free people concluded that their leader had likely perished in the conflict. Determined to liberate their kingdom, the free people continued their search, seeking ancient magic or allies, hoping to drive the organization away and restore peace to Mythos. Kingdom Mythos RACE Humans Founded 914BA Age 914 Ruler ? Biomes Forest & Plains Allies Non Enemies Mythos Empire Capital Unknown Lore When the kingdom of Mythos was expelled from the spirit world, a civil war erupted within its borders. The organization responsible for the expulsion faced retaliation from those who cherished the spirits and their realm. As the conflict raged on, both sides suffered losses among their friends and families. After weeks of turmoil, the organization abandoned the portal, retreating to another part of the kingdom to establish their new empire. Months passed, during which the free people of Mythos—the spiritual faction within the kingdom—plotted to liberate their presumed captive leader. Under the cover of night, they infiltrated the organization’s stronghold, only to discover that the royal family of Mythos was not held there. In response, the organization dispatched some of its senior leaders to confirm that they had not encountered the royal family since the expulsion from the spirit world. The free people concluded that their leader had likely perished in the conflict. Determined to liberate their kingdom, the free people continued their search, seeking ancient magic or allies, hoping to drive the organization away and restore peace to Mythos.
Kingdom Orithon

Kingdom Orithon RACE Human Founded 54BA Age 54 Ruler Unknown Biomes Forest & Swamp Allies Non Enemies Non Capital Unknown Lore Once upon a time, in the vast expanse of the Gulf of Eldoria, a fearsome group of pirates sailed the waters with unrivaled mastery. Led by the indomitable Captain Aric Blackthorn, these sea rogues were known as the Ravenous Tide. For years, they terrorized merchant vessels, amassing wealth and renown. But as the seasons turned and the seas grew more crowded with rival factions and naval patrols, Aric realized that their life on the waves could not sustain them forever. In a bold move, Aric decided that the Ravenous Tide would seek a new destiny on land. He envisioned a kingdom, a place where their power could be cemented not just through plunder but through dominion. Their journey led them to the lush and fertile shores of a vast, unclaimed land, hidden from the maps of the world—an ideal spot to lay the foundations of their new kingdom. The pirates disembarked and set to work with a fervor that matched their exploits at sea. They built sturdy homes from the timbers of their ships, erected watchtowers, and forged strongholds. As word spread of their settlement, outlaws, adventurers, and those disillusioned with the kingdoms of old flocked to this burgeoning haven, swelling their numbers and resources. Under Aric’s leadership, the settlement grew rapidly. Aric proved to be not just a fearsome pirate but a cunning ruler. He established laws, though rough and enforced with a pirate’s justice, and formed a council from his most trusted lieutenants—men and women who had proven their loyalty and strength over years of perilous voyages. This council became the governing body of their new land. The transition from a roving band of pirates to a settled society was not without challenges. Disputes arose as old habits clashed with the new order, and there were skirmishes with neighboring tribes who viewed the newcomers with suspicion and hostility. However, through a combination of diplomacy and sheer force, Aric and his council secured their territory. In time, the settlement evolved into a thriving port town. Trade began to flow, and with it, wealth and influence. Skilled craftsmen, traders, and even scholars found a place within the growing community, bringing with them knowledge and innovations that helped the fledgling kingdom flourish. The pirates’ children, who had once known only the sea, began to learn the ways of the land, embracing agriculture, construction, and governance. Decades passed, and the settlement matured into a formidable kingdom. They named it Orithon, after a legendary sea creature said to guard their shores. Captain Aric Blackthorn, now King Aric, ruled wisely until his death, and his lineage continued to lead with the same mix of ruthless pragmatism and visionary ambition that had seen them through their days on the sea. Today, the Kingdom of Orithon stands as a testament to the enduring spirit of the Ravenous Tide. It is a place where the echoes of their piratical past blend with the aspirations of a powerful future, a kingdom forged from the tempestuous waves and anchored firmly on solid ground. Kingdom Orithon RACE Human Founded 54BA Age 54 Ruler Unknown Biomes Forest & Swamp Allies Non Enemies Non Capital Unknown Lore Once upon a time, in the vast expanse of the Gulf of Eldoria, a fearsome group of pirates sailed the waters with unrivaled mastery. Led by the indomitable Captain Aric Blackthorn, these sea rogues were known as the Ravenous Tide. For years, they terrorized merchant vessels, amassing wealth and renown. But as the seasons turned and the seas grew more crowded with rival factions and naval patrols, Aric realized that their life on the waves could not sustain them forever. In a bold move, Aric decided that the Ravenous Tide would seek a new destiny on land. He envisioned a kingdom, a place where their power could be cemented not just through plunder but through dominion. Their journey led them to the lush and fertile shores of a vast, unclaimed land, hidden from the maps of the world—an ideal spot to lay the foundations of their new kingdom. The pirates disembarked and set to work with a fervor that matched their exploits at sea. They built sturdy homes from the timbers of their ships, erected watchtowers, and forged strongholds. As word spread of their settlement, outlaws, adventurers, and those disillusioned with the kingdoms of old flocked to this burgeoning haven, swelling their numbers and resources. Under Aric’s leadership, the settlement grew rapidly. Aric proved to be not just a fearsome pirate but a cunning ruler. He established laws, though rough and enforced with a pirate’s justice, and formed a council from his most trusted lieutenants—men and women who had proven their loyalty and strength over years of perilous voyages. This council became the governing body of their new land. The transition from a roving band of pirates to a settled society was not without challenges. Disputes arose as old habits clashed with the new order, and there were skirmishes with neighboring tribes who viewed the newcomers with suspicion and hostility. However, through a combination of diplomacy and sheer force, Aric and his council secured their territory. In time, the settlement evolved into a thriving port town. Trade began to flow, and with it, wealth and influence. Skilled craftsmen, traders, and even scholars found a place within the growing community, bringing with them knowledge and innovations that helped the fledgling kingdom flourish. The pirates’ children, who had once known only the sea, began to learn the ways of the land, embracing agriculture, construction, and governance. Decades passed, and the settlement matured into a formidable kingdom. They named it Orithon, after a legendary sea creature said to guard their shores. Captain Aric Blackthorn, now King Aric, ruled wisely until his death, and his lineage continued to lead with the same mix of ruthless pragmatism and visionary ambition that had seen them through their days on the sea. Today, the Kingdom of Orithon stands as a