# ArkOfRulers

> A player-facing guide to kingdoms, commands, progression, economy, warfare and connected systems.

This site documents one connected player experience. Administrative implementation details are intentionally excluded.

## Main links

- [Home](https://arkofrulers.com/)
- [Player guide](https://arkofrulers.com/wiki/)

## Player guide

- [Player](https://arkofrulers.com/wiki/player/index.html.md)
  - [Sneaking](https://arkofrulers.com/wiki/player/sneaking/index.html.md)
- [Kingdoms](https://arkofrulers.com/wiki/kingdoms/index.html.md): Kingdom membership, leadership, citizens, laws and independent-player support.
  - [Membership](https://arkofrulers.com/wiki/kingdoms/membership/index.html.md): Joining, leaving and transferring kingdoms.
    - [Joining a Kingdom](https://arkofrulers.com/wiki/kingdoms/membership/joining-a-kingdom/index.html.md): Joining a kingdom allows you to become a member of an existing player kingdom.
    - [Kingdom Invitations](https://arkofrulers.com/wiki/kingdoms/membership/kingdom-invitations/index.html.md): Kingdom invitations allow authorised citizens to offer an eligible player direct membership.
    - [Kingdom Applications](https://arkofrulers.com/wiki/kingdoms/membership/kingdom-applications/index.html.md): Kingdom applications let you request entry to a private kingdom and allow its leadership to review your request.
    - [Leaving a Kingdom](https://arkofrulers.com/wiki/kingdoms/membership/leaving-a-kingdom/index.html.md): Leaving a kingdom ends your current membership, either because you leave voluntarily or because an authorised citizen kicks you.
    - [Transferring Leadership](https://arkofrulers.com/wiki/kingdoms/membership/transferring-leadership/index.html.md): Transferring leadership makes another citizen the kingdom ruler while the former ruler remains as an Officer.
    - [Disbanding a Kingdom](https://arkofrulers.com/wiki/kingdoms/membership/disbanding-a-kingdom/index.html.md): Disbanding a kingdom permanently removes it and ends the membership of every citizen.
  - [Management](https://arkofrulers.com/wiki/kingdoms/management/index.html.md): Kingdom identity, citizens, ranks, communication and administration.
    - [Kingdom Information](https://arkofrulers.com/wiki/kingdoms/management/kingdom-information/index.html.md): Kingdom Information displays a kingdom profile, ruler, citizens, towns, status and other public information.
    - [Kingdom Names, Prefixes and MOTD](https://arkofrulers.com/wiki/kingdoms/management/kingdom-names-prefixes-and-motd/index.html.md): Kingdom Names, Prefixes and MOTD control the public identity displayed in menus, chat, nameplates and kingdom notices.
    - [Kingdom Ranks and Permissions](https://arkofrulers.com/wiki/kingdoms/management/kingdom-ranks-and-permissions/index.html.md): Kingdom Ranks and Permissions define which citizens may invite, claim, build, manage services or perform leadership actions.
    - [Kingdom Chat and Announcements](https://arkofrulers.com/wiki/kingdoms/management/kingdom-chat-and-announcements/index.html.md): Kingdom Chat and Announcements provide a private kingdom channel and leadership announcements for citizens.
    - [Managing Citizens](https://arkofrulers.com/wiki/kingdoms/management/managing-citizens/index.html.md): Managing citizens covers inviting new players and removing existing citizens when your kingdom rank allows it.
    - [Wanderers and Support Requests](https://arkofrulers.com/wiki/kingdoms/management/wanderers-and-support-requests/index.html.md): Wanderers and Support Requests connect independent players with kingdoms willing to provide support.
    - [Kingdom Spawn](https://arkofrulers.com/wiki/kingdoms/management/kingdom-spawn/index.html.md): Kingdom Spawn stores and uses the kingdom meeting point or home location.
    - [Kingdom Settings](https://arkofrulers.com/wiki/kingdoms/management/kingdom-settings/index.html.md): Kingdom settings allow rulers and authorised members to manage identity, laws, relations and ownership options.
  - [Laws](https://arkofrulers.com/wiki/kingdoms/laws/index.html.md): Kingdom rules for membership, borders, building and behaviour inside claimed territory.
    - [How Kingdom Laws Work](https://arkofrulers.com/wiki/kingdoms/laws/how-kingdom-laws-work/index.html.md): Kingdom laws decide what members and visitors may do inside kingdom territory without replacing the server rules.
    - [Entry and Membership Laws](https://arkofrulers.com/wiki/kingdoms/laws/entry-and-membership-laws/index.html.md): Entry and Membership Laws determine whether a kingdom is open, invite-only or closed to new citizens.
    - [Citizen Taxes](https://arkofrulers.com/wiki/kingdoms/laws/citizen-taxes/index.html.md): Citizen Taxes define recurring or activity-based contributions expected from kingdom citizens.
    - [Friendly Fire Rules](https://arkofrulers.com/wiki/kingdoms/laws/friendly-fire-rules/index.html.md): Friendly Fire Rules control whether members of the same kingdom can damage one another.
    - [Border Access and Building Permissions](https://arkofrulers.com/wiki/kingdoms/laws/border-access-and-building-permissions/index.html.md): Border Access and Building Permissions control access and construction rights inside claimed territory.
    - [Managing Kingdom Relations](https://arkofrulers.com/wiki/kingdoms/laws/managing-kingdom-relations/index.html.md): Managing Kingdom Relations records whether another kingdom is neutral, allied or hostile.
  - [Wanderers](https://arkofrulers.com/wiki/kingdoms/wanderers/index.html.md): Independent-player tools and kingdom support.
    - [Playing Without a Kingdom](https://arkofrulers.com/wiki/kingdoms/wanderers/playing-without-a-kingdom/index.html.md): Playing without a kingdom makes you a wanderer with normal player access but without kingdom-only land, treasury or leadership features.
    - [Requesting Support from a Kingdom](https://arkofrulers.com/wiki/kingdoms/wanderers/requesting-support-from-a-kingdom/index.html.md): Requesting Support from a Kingdom creates a support request that a kingdom ruler or officer can review.
    - [How Kingdom Support Works](https://arkofrulers.com/wiki/kingdoms/wanderers/how-kingdom-support-works/index.html.md): Kingdom support creates a temporary link between a wanderer and a kingdom willing to help them.
    - [Joining a Kingdom Later](https://arkofrulers.com/wiki/kingdoms/wanderers/joining-a-kingdom-later/index.html.md): Joining a Kingdom Later converts an independent player into a citizen through a normal invitation, application or open join.
    - [Renting Rooms as a Wanderer](https://arkofrulers.com/wiki/kingdoms/wanderers/renting-rooms-as-a-wanderer/index.html.md): Renting Rooms as a Wanderer allows an independent player to rent an available inn room when outside renters are enabled.
- [Land and Settlements](https://arkofrulers.com/wiki/land-and-settlements/index.html.md): Claims, towns, capitals, inns and player housing.
  - [Claims](https://arkofrulers.com/wiki/land-and-settlements/claims/index.html.md): Land ownership, protection, limits and wartime capture.
    - [Land Claims](https://arkofrulers.com/wiki/land-and-settlements/claims/land-claims/index.html.md): Land Claims define territory owned and protected by a kingdom.
    - [Claiming and Unclaiming Land](https://arkofrulers.com/wiki/land-and-settlements/claims/claiming-and-unclaiming-land/index.html.md): Claiming and unclaiming land adds or removes the area where you are standing from your kingdom’s territory.
    - [Claim Map](https://arkofrulers.com/wiki/land-and-settlements/claims/claim-map/index.html.md): Claim Map shows nearby ownership and borders in a compact map view.
    - [Claim Limits](https://arkofrulers.com/wiki/land-and-settlements/claims/claim-limits/index.html.md): Claim Limits restrict total kingdom territory using a base allowance plus possible member bonuses.
    - [Claim Upkeep](https://arkofrulers.com/wiki/land-and-settlements/claims/claim-upkeep/index.html.md): Claim Upkeep charges the kingdom for retaining claimed territory at scheduled intervals.
    - [Claim Protection and Trespassing](https://arkofrulers.com/wiki/land-and-settlements/claims/claim-protection-and-trespassing/index.html.md): Claim Protection and Trespassing protects land and informs players when they enter territory owned by another kingdom.
    - [Claims During War](https://arkofrulers.com/wiki/land-and-settlements/claims/claims-during-war/index.html.md): Claims during war can be contested and transferred only through a valid claim-war objective.
  - [Towns](https://arkofrulers.com/wiki/land-and-settlements/towns/index.html.md): Settlements, residents, mayors, progression and capitals.
    - [Creating a Town](https://arkofrulers.com/wiki/land-and-settlements/towns/creating-a-town/index.html.md): Creating a Town creates a named settlement inside suitable kingdom territory.
    - [Expanding a Town](https://arkofrulers.com/wiki/land-and-settlements/towns/expanding-a-town/index.html.md): Expanding a Town adds eligible nearby claimed land to an existing settlement.
    - [Town Residents](https://arkofrulers.com/wiki/land-and-settlements/towns/town-residents/index.html.md): Town Residents assign kingdom citizens to the settlement where they live.
    - [Town Mayors](https://arkofrulers.com/wiki/land-and-settlements/towns/town-mayors/index.html.md): Town Mayors assign a citizen to manage the town where permissions allow.
    - [Town Levels](https://arkofrulers.com/wiki/land-and-settlements/towns/town-levels/index.html.md): Town Levels upgrade settlements from smaller villages toward larger town and city tiers through residents.
    - [Kingdom Capitals](https://arkofrulers.com/wiki/land-and-settlements/towns/kingdom-capitals/index.html.md): Kingdom Capitals mark one town as the political capital of its kingdom.
    - [Town Limits and Upkeep](https://arkofrulers.com/wiki/land-and-settlements/towns/town-limits-and-upkeep/index.html.md): Town Limits and Upkeep control how many towns and chunks a kingdom can maintain and what they cost.
  - [Housing](https://arkofrulers.com/wiki/land-and-settlements/housing/index.html.md): Inns, rentable rooms, houses, access and eviction.
    - [Inns](https://arkofrulers.com/wiki/land-and-settlements/housing/inns/index.html.md): Inns are kingdom service buildings that contain rooms players can rent.
    - [Inn Rooms](https://arkofrulers.com/wiki/land-and-settlements/housing/inn-rooms/index.html.md): Inn rooms are protected rentable spaces with their own sign, chest, area and daily price.
    - [Renting an Inn Room](https://arkofrulers.com/wiki/land-and-settlements/housing/renting-an-inn-room/index.html.md): Renting an inn room gives you temporary access to an available room after you use its sign and pay the listed rent.
    - [Creating and Managing an Inn](https://arkofrulers.com/wiki/land-and-settlements/housing/creating-and-managing-an-inn/index.html.md): Creating and Managing an Inn covers the region, sign, rooms, submission and removal workflow used by kingdom managers.
    - [Houses](https://arkofrulers.com/wiki/land-and-settlements/housing/houses/index.html.md): Houses are rentable town properties that tenants may share with trusted players.
    - [Renting a House](https://arkofrulers.com/wiki/land-and-settlements/housing/renting-a-house/index.html.md): Renting a house makes you the tenant of an available property after you use its sign and meet its access and price requirements.
    - [House Access and Trusted Players](https://arkofrulers.com/wiki/land-and-settlements/housing/house-access-and-trusted-players/index.html.md): House Access and Trusted Players let a tenant or manager add and remove players who may enter or interact.
    - [Prices, Evictions and Available Homes](https://arkofrulers.com/wiki/land-and-settlements/housing/prices-evictions-and-available-homes/index.html.md): Prices, Evictions and Available Homes cover house pricing, availability searches and removing a tenant.
- [Economy and Trade](https://arkofrulers.com/wiki/economy-and-trade/index.html.md): Currency, payments, banks, kingdom treasuries and the dynamic market.
  - [Currency](https://arkofrulers.com/wiki/economy-and-trade/currency/index.html.md): Balances, payments, rankings and interest.
    - [Currency and Balances](https://arkofrulers.com/wiki/economy-and-trade/currency/currency-and-balances/index.html.md): Your coin balance is the amount available in your player wallet for payments, purchases and other personal costs.
    - [Player Payments](https://arkofrulers.com/wiki/economy-and-trade/currency/player-payments/index.html.md): Player Payments transfer coins directly from one player account to another.
    - [Balance Leaderboard](https://arkofrulers.com/wiki/economy-and-trade/currency/balance-leaderboard/index.html.md): Balance Leaderboard ranks player accounts by their current stored balance.
    - [Interest and Multipliers](https://arkofrulers.com/wiki/economy-and-trade/currency/interest-and-multipliers/index.html.md): Interest and Multipliers apply scheduled interest and permission-based income multipliers when available.
    - [Starting and Maximum Balances](https://arkofrulers.com/wiki/economy-and-trade/currency/starting-and-maximum-balances/index.html.md): Starting and maximum balances define how many coins a new account receives and the highest balance it may hold.
  - [Banking](https://arkofrulers.com/wiki/economy-and-trade/banking/index.html.md): Personal bank vaults and kingdom treasury storage.
    - [Banks](https://arkofrulers.com/wiki/economy-and-trade/banking/banks/index.html.md): Banks give each player one private coin vault with a balance separate from their wallet.
    - [Creating a Bank](https://arkofrulers.com/wiki/economy-and-trade/banking/creating-a-bank/index.html.md): Creating a bank opens your one personal coin vault.
    - [Deposits and Withdrawals](https://arkofrulers.com/wiki/economy-and-trade/banking/deposits-and-withdrawals/index.html.md): Deposits and Withdrawals move coins between your wallet and personal bank vault.
    - [Kingdom Treasury](https://arkofrulers.com/wiki/economy-and-trade/banking/kingdom-treasury/index.html.md): Kingdom Treasury stores kingdom funds used by claims, towns, buildings, upgrades and war outcomes.
    - [Kingdom Treasure Chest](https://arkofrulers.com/wiki/economy-and-trade/banking/kingdom-treasure-chest/index.html.md): Kingdom Treasure Chest connects the kingdom treasury to a physical chest and hologram.
  - [Market](https://arkofrulers.com/wiki/economy-and-trade/market/index.html.md): Item categories, stock, prices, history and trade taxes.
    - [Market Overview](https://arkofrulers.com/wiki/economy-and-trade/market/market-overview/index.html.md): The market allows you to buy and sell supported items at prices that respond to stock and demand.
    - [Buying and Selling](https://arkofrulers.com/wiki/economy-and-trade/market/buying-and-selling/index.html.md): Buying and selling lets you trade supported items at their current market price.
    - [Searching for Items](https://arkofrulers.com/wiki/economy-and-trade/market/searching-for-items/index.html.md): Searching for Items finds current market entries without manually browsing every category.
    - [Stock and Restocking](https://arkofrulers.com/wiki/economy-and-trade/market/stock-and-restocking/index.html.md): Stock and Restocking tracks available quantities and gradually restores stock according to item rarity.
    - [Dynamic Pricing](https://arkofrulers.com/wiki/economy-and-trade/market/dynamic-pricing/index.html.md): Dynamic Pricing raises or lowers prices in response to supply, demand and passive market movement.
    - [Item Rarities](https://arkofrulers.com/wiki/economy-and-trade/market/item-rarities/index.html.md): Item Rarities group market items into common, uncommon, rare and epic stock tiers.
    - [Price History](https://arkofrulers.com/wiki/economy-and-trade/market/price-history/index.html.md): Price History shows earlier recorded values and how recently each price point was created.
    - [Market Taxes](https://arkofrulers.com/wiki/economy-and-trade/market/market-taxes/index.html.md): Market taxes deduct a percentage from eligible purchases and sales as part of each trade.
    - [Market Item Categories](https://arkofrulers.com/wiki/economy-and-trade/market/market-item-categories/index.html.md): Market Item Categories explain how market item groups are browsed and used in market commands.
- [Production and Buildings](https://arkofrulers.com/wiki/production-and-buildings/index.html.md): Production regions, warehouses, armouries and task boards.
  - [Production](https://arkofrulers.com/wiki/production-and-buildings/production/index.html.md): Automatic resource buildings, inputs, exports, review and upgrades.
    - [Production Buildings](https://arkofrulers.com/wiki/production-and-buildings/production/production-buildings/index.html.md): Production Buildings generate selected resources over time when their setup and operating requirements are satisfied.
    - [Production Building Types](https://arkofrulers.com/wiki/production-and-buildings/production/production-building-types/index.html.md): Production building types determine which resources a building can create and what inputs it may need.
    - [Creating a Production Building](https://arkofrulers.com/wiki/production-and-buildings/production/creating-a-production-building/index.html.md): Creating a Production Building starts a guided setup for a named building and selected production type.
    - [Building Regions and Signs](https://arkofrulers.com/wiki/production-and-buildings/production/building-regions-and-signs/index.html.md): Building Regions and Signs define the protected operating area, height and information sign.
    - [Building Approval](https://arkofrulers.com/wiki/production-and-buildings/production/building-approval/index.html.md): Building Approval submits a completed production setup for review before it becomes active.
    - [Resources and Inputs](https://arkofrulers.com/wiki/production-and-buildings/production/resources-and-inputs/index.html.md): Resources and Inputs control what the building produces and which containers supply recipe inputs.
    - [Production Exports](https://arkofrulers.com/wiki/production-and-buildings/production/production-exports/index.html.md): Production Exports route finished items to a chest or a named kingdom warehouse.
    - [Production Rates](https://arkofrulers.com/wiki/production-and-buildings/production/production-rates/index.html.md): Production Rates calculate output from building type, selected resource, level and active modifiers.
    - [Production Upgrades](https://arkofrulers.com/wiki/production-and-buildings/production/production-upgrades/index.html.md): Production Upgrades spend kingdom funds to improve level and production efficiency.
    - [Repairing and Reactivating Buildings](https://arkofrulers.com/wiki/production-and-buildings/production/repairing-and-reactivating-buildings/index.html.md): Repairing and Reactivating Buildings restores buildings whose sign, region or operating state became invalid.
    - [Removing Production Buildings](https://arkofrulers.com/wiki/production-and-buildings/production/removing-production-buildings/index.html.md): Removing Production Buildings deletes a production entry and stops future output.
  - [Warehouses](https://arkofrulers.com/wiki/production-and-buildings/warehouses/index.html.md): Shared kingdom storage, upgrades, pricing and trade routes.
    - [Warehouses](https://arkofrulers.com/wiki/production-and-buildings/warehouses/warehouses/index.html.md): Warehouses are shared kingdom storage buildings linked to an active region and information sign.
    - [Warehouse Capacity](https://arkofrulers.com/wiki/production-and-buildings/warehouses/warehouse-capacity/index.html.md): Warehouse Capacity limits stored quantities according to level and current building size.
    - [Warehouse Pricing](https://arkofrulers.com/wiki/production-and-buildings/warehouses/warehouse-pricing/index.html.md): Warehouse Pricing applies current deposit or withdrawal values when priced storage is enabled.
    - [Warehouse Upgrades](https://arkofrulers.com/wiki/production-and-buildings/warehouses/warehouse-upgrades/index.html.md): Warehouse Upgrades increase warehouse level and storage capacity for a kingdom-funded cost.
    - [Warehouse Trade Routes](https://arkofrulers.com/wiki/production-and-buildings/warehouses/warehouse-trade-routes/index.html.md): Warehouse Trade Routes move approved resources between warehouses belonging to participating kingdoms.
    - [Warehouse Logs](https://arkofrulers.com/wiki/production-and-buildings/warehouses/warehouse-logs/index.html.md): Warehouse Logs record important warehouse transactions and management actions.
    - [Creating a Warehouse](https://arkofrulers.com/wiki/production-and-buildings/warehouses/creating-a-warehouse/index.html.md): Creating a Warehouse defines, signs and submits a new warehouse for the kingdom.
  - [Armouries](https://arkofrulers.com/wiki/production-and-buildings/armouries/index.html.md): Kingdom combat-supply storage and access.
    - [Armouries](https://arkofrulers.com/wiki/production-and-buildings/armouries/armouries/index.html.md): Armouries are shared kingdom stores intended for weapons, armour and other combat supplies.
    - [Armoury Storage](https://arkofrulers.com/wiki/production-and-buildings/armouries/armoury-storage/index.html.md): Armoury Storage controls which equipment and quantities are available through the armoury.
    - [Depositing Combat Equipment](https://arkofrulers.com/wiki/production-and-buildings/armouries/depositing-combat-equipment/index.html.md): Depositing Combat Equipment moves eligible equipment into the kingdom armoury.
    - [Armoury Access](https://arkofrulers.com/wiki/production-and-buildings/armouries/armoury-access/index.html.md): Armoury Access restricts use and management according to kingdom rank permissions.
  - [Tasks](https://arkofrulers.com/wiki/production-and-buildings/tasks/index.html.md): Personal and kingdom objectives with deliveries and rewards.
    - [Tasks](https://arkofrulers.com/wiki/production-and-buildings/tasks/tasks/index.html.md): Tasks are structured objectives that reward you for useful activities.
    - [Task Types](https://arkofrulers.com/wiki/production-and-buildings/tasks/task-types/index.html.md): Task Types include gathering, crafting, transfers, combat, construction, exploration and service tasks.
    - [Accepting Tasks](https://arkofrulers.com/wiki/production-and-buildings/tasks/accepting-tasks/index.html.md): Accepting Tasks assigns an available task to you until completion, abandonment or expiry.
    - [Delivering Tasks](https://arkofrulers.com/wiki/production-and-buildings/tasks/delivering-tasks/index.html.md): Delivering Tasks checks delivered items or progress and completes an eligible objective.
    - [Abandoning Tasks](https://arkofrulers.com/wiki/production-and-buildings/tasks/abandoning-tasks/index.html.md): Abandoning Tasks releases an accepted task without granting its completion reward.
    - [Managing Kingdom Tasks](https://arkofrulers.com/wiki/production-and-buildings/tasks/managing-kingdom-tasks/index.html.md): Managing Kingdom Tasks lets kingdom leads and moderators create, cancel, generate and publish tasks for their citizens.
    - [Task Rewards and Expiration](https://arkofrulers.com/wiki/production-and-buildings/tasks/task-rewards-and-expiration/index.html.md): Task Rewards and Expiration define money and experience caps plus the time before uncompleted tasks expire.
- [Diplomacy and Warfare](https://arkofrulers.com/wiki/diplomacy-and-warfare/index.html.md): Relations, pacts, alliances and structured kingdom wars.
  - [Diplomacy](https://arkofrulers.com/wiki/diplomacy-and-warfare/diplomacy/index.html.md): Relations, agreements, renewals and alliances.
    - [Kingdom Relations](https://arkofrulers.com/wiki/diplomacy-and-warfare/diplomacy/kingdom-relations/index.html.md): Kingdom Relations mark the diplomatic position between two kingdoms.
    - [Pacts](https://arkofrulers.com/wiki/diplomacy-and-warfare/diplomacy/pacts/index.html.md): Pacts are formal diplomatic agreements with named participants, a status and a duration.
    - [Creating and Accepting Pacts](https://arkofrulers.com/wiki/diplomacy-and-warfare/diplomacy/creating-and-accepting-pacts/index.html.md): Creating and Accepting Pacts sends a pact proposal and activates it after the other kingdom accepts.
    - [Renewing Pacts](https://arkofrulers.com/wiki/diplomacy-and-warfare/diplomacy/renewing-pacts/index.html.md): Renewing Pacts extends an existing agreement when both sides accept the renewal.
    - [Breaking Pacts](https://arkofrulers.com/wiki/diplomacy-and-warfare/diplomacy/breaking-pacts/index.html.md): Breaking Pacts ends an active agreement by pact ID, with an optional confirmation prompt.
    - [Alliances](https://arkofrulers.com/wiki/diplomacy-and-warfare/diplomacy/alliances/index.html.md): Alliances are friendly diplomatic relationships that can support cooperation between kingdoms.
  - [War](https://arkofrulers.com/wiki/diplomacy-and-warfare/war/index.html.md): Declarations, preparation, objectives, allies, victory and territory.
    - [Kingdom Wars](https://arkofrulers.com/wiki/diplomacy-and-warfare/war/kingdom-wars/index.html.md): Kingdom wars are structured conflicts with a chosen war type, objective and tracked result.
    - [Declaring War](https://arkofrulers.com/wiki/diplomacy-and-warfare/war/declaring-war/index.html.md): Declaring War starts a formal conflict against an eligible kingdom when requirements and cooldowns are satisfied.
    - [War Preparation](https://arkofrulers.com/wiki/diplomacy-and-warfare/war/war-preparation/index.html.md): War Preparation provides a preparation period before the active combat phase begins.
    - [Raid Wars](https://arkofrulers.com/wiki/diplomacy-and-warfare/war/raid-wars/index.html.md): Raid Wars focus on breaching the enemy and taking an allowed share of treasury value.
    - [Kill Wars](https://arkofrulers.com/wiki/diplomacy-and-warfare/war/kill-wars/index.html.md): Kill Wars track player kills until a current victory target is reached.
    - [Claim Wars](https://arkofrulers.com/wiki/diplomacy-and-warfare/war/claim-wars/index.html.md): Claim Wars allow a limited number of enemy claims to be captured through wartime objectives.
    - [War Allies](https://arkofrulers.com/wiki/diplomacy-and-warfare/war/war-allies/index.html.md): War Allies allow allied kingdoms to be invited into an active conflict.
    - [Victory Conditions](https://arkofrulers.com/wiki/diplomacy-and-warfare/war/victory-conditions/index.html.md): Victory Conditions determine the winner from the selected war type, score and time limit.
    - [Claim Capture](https://arkofrulers.com/wiki/diplomacy-and-warfare/war/claim-capture/index.html.md): Claim Capture transfers contested claims, and connected towns where applicable, after a successful capture.
    - [Treasury Raids](https://arkofrulers.com/wiki/diplomacy-and-warfare/war/treasury-raids/index.html.md): Treasury Raids move an allowed fraction of kingdom treasury value after a successful raid.
    - [War Damage](https://arkofrulers.com/wiki/diplomacy-and-warfare/war/war-damage/index.html.md): War Damage allows permitted damage to service buildings during legitimate wartime actions.
- [Politics and Nobility](https://arkofrulers.com/wiki/politics-and-nobility/index.html.md): Elections, rebellions, nobility and Crown systems.
  - [Elections](https://arkofrulers.com/wiki/politics-and-nobility/elections/index.html.md): Candidates, votes and kingdom leadership elections.
    - [Elections](https://arkofrulers.com/wiki/politics-and-nobility/elections/elections/index.html.md): Elections allow eligible kingdom members to choose leadership through candidates and votes.
    - [Election Candidates](https://arkofrulers.com/wiki/politics-and-nobility/elections/election-candidates/index.html.md): Election Candidates list eligible players who have entered the active election.
    - [Voting](https://arkofrulers.com/wiki/politics-and-nobility/elections/voting/index.html.md): Voting records one eligible choice from a participating kingdom member.
    - [Election Results](https://arkofrulers.com/wiki/politics-and-nobility/elections/election-results/index.html.md): Election results finalise the vote and apply its leadership outcome.
  - [Rebellions](https://arkofrulers.com/wiki/politics-and-nobility/rebellions/index.html.md): Starting, joining and resolving internal rebellions.
    - [Rebellions](https://arkofrulers.com/wiki/politics-and-nobility/rebellions/rebellions/index.html.md): Rebellions allow eligible citizens to challenge their kingdom’s current leadership.
    - [Starting a Rebellion](https://arkofrulers.com/wiki/politics-and-nobility/rebellions/starting-a-rebellion/index.html.md): Starting a Rebellion begins a rebellion when the player and kingdom meet the required conditions.
    - [Joining a Rebellion](https://arkofrulers.com/wiki/politics-and-nobility/rebellions/joining-a-rebellion/index.html.md): Joining a Rebellion adds an eligible kingdom citizen to the active rebel side.
    - [Leaving a Rebellion](https://arkofrulers.com/wiki/politics-and-nobility/rebellions/leaving-a-rebellion/index.html.md): Leaving a Rebellion removes a participant before the rebellion is resolved where permitted.
    - [Rebellion Results](https://arkofrulers.com/wiki/politics-and-nobility/rebellions/rebellion-results/index.html.md): Rebellion results end the challenge and apply its leadership or kingdom-status outcome.
  - [Nobility](https://arkofrulers.com/wiki/politics-and-nobility/nobility/index.html.md): Royal status, vaults and Crown raids.
    - [Nobility](https://arkofrulers.com/wiki/politics-and-nobility/nobility/nobility/index.html.md): Nobility tracks special kingdom status, royal progression and access to Crown systems.
    - [Nobility Ranks](https://arkofrulers.com/wiki/politics-and-nobility/nobility/nobility-ranks/index.html.md): Nobility Ranks represent current levels of noble standing and their associated privileges.
    - [The Royal Vault](https://arkofrulers.com/wiki/politics-and-nobility/nobility/the-royal-vault/index.html.md): The Royal Vault stores or displays value associated with the server Crown and nobility systems.
    - [Crown Raids](https://arkofrulers.com/wiki/politics-and-nobility/nobility/crown-raids/index.html.md): Crown raids are structured assaults involving royal objectives, protected areas or treasury resources.
- [Events](https://arkofrulers.com/wiki/events/index.html.md): Timed daily and weekly events, objectives, rewards and leaderboards.
  - [Event System](https://arkofrulers.com/wiki/events/event-system/index.html.md): Event schedules, status, objectives, rewards and displays.
    - [Events](https://arkofrulers.com/wiki/events/event-system/events/index.html.md): Events are timed objectives or realm-wide effects with a visible duration.
    - [Daily and Weekly Events](https://arkofrulers.com/wiki/events/event-system/daily-and-weekly-events/index.html.md): Daily and Weekly Events separate shorter rotating events from week-long realm modifiers.
    - [Event Objectives](https://arkofrulers.com/wiki/events/event-system/event-objectives/index.html.md): Event Objectives display the action required for progress or victory in the current event.
    - [Event Rewards](https://arkofrulers.com/wiki/events/event-system/event-rewards/index.html.md): Event Rewards pay listed coins or bonuses when an event objective is completed.
    - [Event Leaderboards](https://arkofrulers.com/wiki/events/event-system/event-leaderboards/index.html.md): Event Leaderboards rank eligible players or kingdoms during competitive events.
    - [Checking the Current Event](https://arkofrulers.com/wiki/events/event-system/checking-the-current-event/index.html.md): Checking the Current Event displays the active daily and weekly event, remaining time and objective.
  - [Daily Events](https://arkofrulers.com/wiki/events/daily-events/index.html.md): Short rotating events and temporary realm modifiers.
    - [Bounty](https://arkofrulers.com/wiki/events/daily-events/bounty/index.html.md): Bounty selects a player, kingdom or creature objective and rewards the successful claim.
    - [Raid Event](https://arkofrulers.com/wiki/events/daily-events/raid-event/index.html.md): Raid Event opens a timed opt-in kingdom raid with a join window and defender waves.
    - [Blight](https://arkofrulers.com/wiki/events/daily-events/blight/index.html.md): Blight reduces crop yield until the event ends while allowing special fertiliser interaction.
    - [Double XP](https://arkofrulers.com/wiki/events/daily-events/double-xp/index.html.md): Double XP temporarily multiplies eligible experience gains globally or during the night variant.
    - [Arcane Flux](https://arkofrulers.com/wiki/events/daily-events/arcane-flux/index.html.md): Arcane Flux temporarily reduces eligible enchanting costs.
    - [Hunt](https://arkofrulers.com/wiki/events/daily-events/hunt/index.html.md): Hunt selects a creature or player target and ranks successful hunters.
    - [Fishing Contest](https://arkofrulers.com/wiki/events/daily-events/fishing-contest/index.html.md): Fishing Contest ranks catches by the requested largest or smallest fish measurement.
    - [Decree](https://arkofrulers.com/wiki/events/daily-events/decree/index.html.md): Decree applies a temporary realm decree such as blocked teleportation and PvP coin bonuses.
    - [Resource Rush](https://arkofrulers.com/wiki/events/daily-events/resource-rush/index.html.md): Resource Rush boosts gathering, crop growth and chances for extra ore or wood.
    - [Emergency Hour](https://arkofrulers.com/wiki/events/daily-events/emergency-hour/index.html.md): Emergency Hour creates a realm-wide gathering, combat or boss objective scaled to participation.
    - [Blood Moon](https://arkofrulers.com/wiki/events/daily-events/blood-moon/index.html.md): Blood Moon strengthens hostile creatures while increasing eligible combat experience and drops.
    - [Assassin’s Contract](https://arkofrulers.com/wiki/events/daily-events/assassins-contract/index.html.md): Assassin’s Contract assigns player targets and rewards completed contracts.
    - [Nature’s Blessing](https://arkofrulers.com/wiki/events/daily-events/natures-blessing/index.html.md): Nature’s Blessing accelerates crops and trees while increasing eligible crop drops.
    - [Eclipse](https://arkofrulers.com/wiki/events/daily-events/eclipse/index.html.md): Eclipse temporarily changes creature aggression and unusual spawn behaviour.
  - [Weekly Events](https://arkofrulers.com/wiki/events/weekly-events/index.html.md): Week-long realm modifiers and competitions.
    - [The Dark Age](https://arkofrulers.com/wiki/events/weekly-events/the-dark-age/index.html.md): The Dark Age creates longer nights, shorter days and stronger hostile pressure for one week.
    - [Age of Growth](https://arkofrulers.com/wiki/events/weekly-events/age-of-growth/index.html.md): Age of Growth boosts crops, basic resources and connected production systems for one week.
    - [Inflation Crisis](https://arkofrulers.com/wiki/events/weekly-events/inflation-crisis/index.html.md): Inflation Crisis applies escalating market pressure during the week before prices are reset.
    - [The Seven Trials](https://arkofrulers.com/wiki/events/weekly-events/the-seven-trials/index.html.md): The Seven Trials runs a seven-day kingdom competition with a different scoring focus each day.
    - [Seven Trials Scoring](https://arkofrulers.com/wiki/events/weekly-events/seven-trials-scoring/index.html.md): Seven Trials scoring awards points for combat, survival, gathering, farming and kingdom unity.
  - [Fishing](https://arkofrulers.com/wiki/events/fishing/index.html.md): Event fish, measurements, rarity and rankings.
    - [Event Fish Species](https://arkofrulers.com/wiki/events/fishing/event-fish-species/index.html.md): Event Fish Species list the named fish that can be measured during fishing events.
    - [Fish Sizes](https://arkofrulers.com/wiki/events/fishing/fish-sizes/index.html.md): Fish Sizes store a measured length that may fall below or above the usual species range.
    - [Fish Rarities](https://arkofrulers.com/wiki/events/fishing/fish-rarities/index.html.md): Fish Rarities apply common through mythic rarity modifiers to measured fish.
    - [Fishing Leaderboards](https://arkofrulers.com/wiki/events/fishing/fishing-leaderboards/index.html.md): Fishing Leaderboards rank the three best eligible catches for the active contest variant.
- [Player Features](https://arkofrulers.com/wiki/player-features/index.html.md): Communication, profiles, cosmetics and NPC services.
  - [Communication](https://arkofrulers.com/wiki/player-features/communication/index.html.md): Chat channels, messages, mail, AFK and support.
    - [Global and Kingdom Chat](https://arkofrulers.com/wiki/player-features/communication/global-and-kingdom-chat/index.html.md): Global and Kingdom Chat switches between the public realm channel and the private kingdom channel.
    - [Private Messages](https://arkofrulers.com/wiki/player-features/communication/private-messages/index.html.md): Private Messages send a direct message to another online player.
    - [Replies](https://arkofrulers.com/wiki/player-features/communication/replies/index.html.md): Replies let you answer the player from your most recent private-message conversation.
    - [Ignoring Players](https://arkofrulers.com/wiki/player-features/communication/ignoring-players/index.html.md): Ignoring Players blocks direct communication from selected players.
    - [Player Mail](https://arkofrulers.com/wiki/player-features/communication/player-mail/index.html.md): Player Mail stores messages for players to read later, including while they were offline.
  - [Cosmetics](https://arkofrulers.com/wiki/player-features/cosmetics/index.html.md): Wardrobe categories, equipment rules and visibility.
    - [Wardrobe](https://arkofrulers.com/wiki/player-features/cosmetics/wardrobe/index.html.md): Wardrobe opens the cosmetic category menu and shows available unlocks.
    - [Equipping Cosmetics](https://arkofrulers.com/wiki/player-features/cosmetics/equipping-cosmetics/index.html.md): Equipping Cosmetics activates one compatible cosmetic and saves the selection for later sessions.
    - [Cosmetic Permissions and Unlocks](https://arkofrulers.com/wiki/player-features/cosmetics/cosmetic-permissions-and-unlocks/index.html.md): Cosmetic Permissions and Unlocks control which cosmetic entries are available to you.
    - [Helmets and Armour](https://arkofrulers.com/wiki/player-features/cosmetics/helmets-and-armour/index.html.md): Helmets and Armour cover cosmetic helmet, chestplate, leggings and boots categories.
    - [Wings](https://arkofrulers.com/wiki/player-features/cosmetics/wings/index.html.md): Wings display animated wing models and may interact with the elytra equipment slot.
    - [Tails and Trails](https://arkofrulers.com/wiki/player-features/cosmetics/tails-and-trails/index.html.md): Tails and Trails cover back-mounted tail models and movement-based trail effects.
    - [Pets](https://arkofrulers.com/wiki/player-features/cosmetics/pets/index.html.md): Pets cover cosmetic companion models that follow their owner.
    - [Cosmetic Conflicts](https://arkofrulers.com/wiki/player-features/cosmetics/cosmetic-conflicts/index.html.md): Cosmetic Conflicts prevent incompatible cosmetics from occupying the same category or equipment role.
    - [Cosmetic Visibility](https://arkofrulers.com/wiki/player-features/cosmetics/cosmetic-visibility/index.html.md): Cosmetic Visibility hides cosmetics in spectator mode, while invisible or when another rule is unmet.
  - [NPCs](https://arkofrulers.com/wiki/player-features/npcs/index.html.md): Non-player characters, shops and the Royal Guide.
    - [NPC Shopkeepers](https://arkofrulers.com/wiki/player-features/npcs/npc-shopkeepers/index.html.md): NPC Shopkeepers open the market shop linked to an NPC when that character is interacted with.
    - [Following NPC Routes and Destinations](https://arkofrulers.com/wiki/player-features/npcs/following-npc-routes-and-destinations/index.html.md): NPC routes guide travelling characters between roads, entrances, homes, workplaces and other destinations.
    - [The Royal Guide](https://arkofrulers.com/wiki/player-features/npcs/the-royal-guide/index.html.md): The Royal Guide is an interactive character that helps you find systems, questions and guidance actions.
    - [Smart Guidance](https://arkofrulers.com/wiki/player-features/npcs/smart-guidance/index.html.md): Smart Guidance tracks a chosen player path and presents contextual steps, suggestions and objective markers.
- [Rules and Reference](https://arkofrulers.com/wiki/rules-and-reference/index.html.md): Authoritative rules, fair-play explanations, commands and current server values.
  - [Rules](https://arkofrulers.com/wiki/rules-and-reference/rules/index.html.md): Plain-language explanations of the Royal Codex.
    - [Server Rules](https://arkofrulers.com/wiki/rules-and-reference/rules/server-rules/index.html.md): Server Rules summarise the Royal Codex and links to the authoritative rules page.
  - [Reference](https://arkofrulers.com/wiki/rules-and-reference/reference/index.html.md): Command indexes, configurable values, glossary and troubleshooting.
    - [All Player Commands A–Z](https://arkofrulers.com/wiki/rules-and-reference/reference/all-player-commands-a-z/index.html.md): This is an alphabetical list of every player-facing command covered by the wiki.
    - [Kingdom Command Reference](https://arkofrulers.com/wiki/rules-and-reference/reference/kingdom-command-reference/index.html.md): Kingdom Command Reference collects kingdom, town, claim, pact, war and politics command roots.
    - [Economy and Market Command Reference](https://arkofrulers.com/wiki/rules-and-reference/reference/economy-and-market-command-reference/index.html.md): Economy and Market Command Reference collect balance, payment, bank and market commands.
    - [Building Commands](https://arkofrulers.com/wiki/rules-and-reference/reference/building-commands/index.html.md): Building Commands collect production, warehouse, armoury, inn, house and task commands.
    - [Travel and Communication Command Reference](https://arkofrulers.com/wiki/rules-and-reference/reference/travel-and-communication-command-reference/index.html.md): Travel and Communication Command Reference collect teleport, home, warp, message, mail and AFK commands.
    - [Event Command Reference](https://arkofrulers.com/wiki/rules-and-reference/reference/event-command-reference/index.html.md): Event Command Reference documents the public event status command.
    - [Gameplay Limits and Cooldowns](https://arkofrulers.com/wiki/rules-and-reference/reference/gameplay-limits-and-cooldowns/index.html.md): Gameplay Limits and Cooldowns collect mutable limits and timing values that affect multiple systems.
    - [Taxes and Upkeep](https://arkofrulers.com/wiki/rules-and-reference/reference/taxes-and-upkeep/index.html.md): Taxes and Upkeep collect economy, claim, town, building and market charges.
    - [Glossary](https://arkofrulers.com/wiki/rules-and-reference/reference/glossary/index.html.md): Glossary defines common kingdom, economy, war, event and world terminology.

## Notes

- Follow the Markdown guide links for concise content and the HTML links for the full player interface.
- Published player guides are canonical; Markdown documents are alternate representations.
